Yeah also rollbacked to 10-12. Haven’t had a chance to test 10-14.
I am skeptical due to the change log. It seems he is applying game specific fixes on top of 10-13. I imagine what was making Hunt slow was in a downstream project.
Yeah also rollbacked to 10-12. Haven’t had a chance to test 10-14.
I am skeptical due to the change log. It seems he is applying game specific fixes on top of 10-13. I imagine what was making Hunt slow was in a downstream project.
There were major performance regressions for Hunt Showdown in 10-13. I wonder if that is fixed in this release.
I don’t know for sure but I run Mangohud with a wine version display and I know the version string for 10-13 was messed up. It was something along the lines of 10-12-gitsha. So maybe he was fixing that?


I am kind of shocked about the 7900 xtx. I have the same GPU and I am getting good performance under Linux.
I did some just for fun benchmarking on Doom The Dark Ages last night and I expected Linux to be slightly slower due to the built in ray tracing but I actually got better avgs under Linux. The max frame rate was slightly higher under Windows but the lows were way better under Linux. Overall fairly close performance with a slight edge to Linux.
Maybe Bazzite is doing some magic here. What distro was he using?


How the hell do you forgot you have child in a car? That has to be a drug situation or some kind of mental impairment.


Interesting - is that kernel level thing? Could other distros use that on the right hardware or is too much to maintain multiple kernels that are that hardware specific?


What is clear doing that is unique and what are the trade offs?
Why isn’t this mainstreamed into other distros?
Bummer - sucks to lose a good server
What happened? Did the instance maintainer just get sick of running it?


It’s way worse if I run games under the experimental Wayland mode that you enable with GE.
What distro are you using? I am on Bazzite


https://www.reddit.com/r/XboxSeriesX/comments/t3fn6l/can_someone_explain_vrr_like_im_5_what_it_does/
Ok, so let’s say your tv is a typical 60hz TV, that means it updates 60 times a second, regardless of the games frame rate. A 60fps game will be in perfect sync with your TV, as will 30fps because each frame will just be displayed twice. When your game is running at a frame rate in between it’s not in sync with the display any more and you end up with screen tearing, as the image being sent to the TV changes part way through the image being displayed.
VRR stands for Variable a refresh Rate. It basically means the displays refresh rate can vary to match the source of the image, so that it always stays in sync.
This a pretty good explanation of what VRR is doing. Basically makes it so you can drop frames and it still feels smooth.


Kind of a bummer to hear - I was hoping KDE’s VRR implementation might avoid the issue. It may be a Wayland problem so that would be unavoidable.
Edit: did some testing with a live image tonight - at least on my machine KDE seems much better when it comes to flicker


TIL I had no idea you could untick compatibility and some games would auto-run with a Valve selected Proton version


Yeah I personally prefer IINA on the Mac because of how native the interface is. Neither VLC or IINA has had trouble paying any video files I have.


Sorry you have to go through that. I hope you are able to get out of Texas at some point.


The 4 to 1 ratio gets aged out of real quickly. In fact I am not sure we ever got that ratio with our daycare.


If only we had 4 years to adjust and prepare


Out of the loop, what happened to kbin?


People treat it like a mistake but not be able to use the mouse while it’s plugged in is the entire point of the design. Right or wrong the Apple designers thought a cord drag was a bad experience and designed to prevent it.
They probably looked at their target audience and realized there was a certain percentage of folks that would just leave the mouse on the cord 24/7 and wanted to prevent that.
Thanks! I appreciate the update, will have to give it a try myself after work.
So I am enabling HDR and Wayland (because I need it for HDR). Out of curiosity what are your other commands doing there and how are they working for you in Hunt?