• Margot Robbie@lemm.ee
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    2 years ago

    A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.

    That, or an actually good AAA Barbie game.

    • Queen HawlSera@lemm.ee
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      2 years ago

      I actually thought of a ridiculous concept for an mmo, not so much an mmo, but a response to my frustrations with World of Warcraft, and how the most play race was human and the most played class was warrior. You know the one combination that you can actually be in real life, human Warrior.

      It gave me an amusing thought, then if I ever ran a fantasy-based mmo, there would be absolutely no human option, and no realistic class options, like you wouldn’t be able to pick a class that you could definitely do in real life.

      And the first major expansion would introduce the scientist class, and be all about humans finding this fantasy world. And just make that the main selling point you could play as boring Mundane Human doing real world stuff. Just a little social experiment to see how people would react… The humans would definitely have a mad scientist vibe, so it wouldn’t be completely boring.

  • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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    2 years ago

    I’d like to play an RTS game where you don’t control the units directly, but instead just give them general orders that they try to carry out to the best of their ability. The player would focus on coordinating combat at high level directing where the units should go and what positions they hold. The units would have to have plausible behaviors, so they wouldn’t just run into gunfire, but take cover, try to coordinate with each other, etc. The units would also have to have modifiers such as morale, so if a unit suffered heavy losses it might break and flee for example. I think you could get some really interesting emergent game play come out of it.

  • Susaga@ttrpg.network
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    2 years ago

    Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

      • Susaga@ttrpg.network
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        2 years ago

        Good. Someone, please make this. And make it first person for the full effect.

        Other ideas for people to pinch:

        • You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
        • The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
        • To pause the game, you have to look at your phone while standing in a quiet area.
        • Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
  • rgb3x3@beehaw.org
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    2 years ago

    Seriously, how has there not been a survival RPG Battle Royale in the style of the Hunger Games?

    Create a character with certain traits and skills using the same number of allotted points that everyone gets, then survive for 30 minutes to win.

    Could be a bow hunter or a nature specialist, a sword fighter or a trap-maker. You could be strong, tall or fast and small with the ability to climb trees or swim better. How has this not been made yet?

  • Queen HawlSera@lemm.ee
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    2 years ago

    I have a horror game concept, based around the old days, back when used game stores actually were a good deal instead of just a price gouging den of collectors. Back when buying a copy of a game pre-owned meant that you got the save files of the old user with it.

    So this is a harvest moon type, there is already a file here, the game yells at you if you try to delete it, you get characters telling you that you can’t hide from what you have done. And when you play the game everyone is pissed at you, the world is in ruins, and making any real progress is next to impossible due to the horrible state the world’s in and no one wanting to help you.

    The object of the game would be to convince the people of the game world that you are not the original user, and that you want to set things right. And the new game plus would just be what the game is supposed to be like under normal conditions.

    Admittedly I got the idea from hearing about a Harvest Moon friends of Mineral Town Creepypasta called The Goddess Has Not Forgiven You, which I can’t actually find. But it was described by a harvest moon iceberg video. When I couldn’t find the story that it was talking about, this was just kind of the idea I had for an indie game based off of it.

    If you are an indie game designer who wants to do this, feel free to steal my idea, Just credit me for it and shoot me a copy of it if you can get a hold of me.

  • Log1cal_Outcome@feddit.uk
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    2 years ago

    A co-op game set in a open/sandbox fantasy world that is truly alive, driven by AI. You can do as you wish, join a Kingdom as a soldier for example, set up a village somewhere maybe. Become a trader. Hunter. Whatever you want. The ultimate open survival game I guess.

    But the key part is behind the scenes an AI will change the story of the world as time passes. Perhap on the other side of the continent a war wages between 2 factions that threatens to pull the whole region into termoil. Maybe you’ll hear about it from a passing traveller. Maybe you won’t hear about it at all and the next time you go travelling far and wide you realise a new Empire is rising.

    Perhaps the AI decides to slowly bring about the collapse of society through climate change. Perhaps you become embroiled in a plot to assinate a King. The AI decides all the variables, you can only react to them, maybe you can try and change the story with your actions.

    One day you are out hunting and you see in the distance an army marching to war. Maybe you decide to catch up and join the army. Or maybe you’ll hide and hope that wherever that army is going, it won’t come to your neck of the woods.

    The AI continuously evolves the world around you to keep things interesting. Every game will be completely different.

    It’ll probably never get made, it is massive in scope.

  • Philote@lemmy.ml
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    2 years ago

    I have this concept for a VR team battle game where you have to learn to actually cast spells through complex real time action. Like a mix of moving your hands in patterns and adding elements via hot bar in sequence and saying words via headphone. 1 on 1 or team vs team strategy game where complexity makes stronger team spells and counters. You could have casters who specialize in defense, offense, healers, traps and counters and how you build your team makes for strengths and weaknesses.

    • ∟⊔⊤∦∣≶@lemmy.nz
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      2 years ago

      Reminds me of Arx Fatalis. I think it’s the only game I’ve seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

      • The Infinite Nematode@feddit.uk
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        2 years ago

        The old Lionhead game, Black and White, had a gesture system which was similar. Didn’t work very well, but the thought was there.

        • Quetzalcutlass@lemmy.world
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          2 years ago

          I can’t think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?

          • Ms. ArmoredThirteen@lemmy.ml
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            2 years ago

            I’ve been saying this for years, game is like the perfect concept for VR. I think Microsoft would own the IP yeah they bought Lionhead?

  • taladar@sh.itjust.works
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    2 years ago

    An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…

    In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

    Basically “Not Just Bikes” the game.

    • TheDynamiter@lemmy.world
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      2 years ago

      Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics…

      One can hope for cities skylines 2 to fill this gap in a few years time

      • taladar@sh.itjust.works
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        2 years ago

        Have they stopped making cars disappear when people arrive at their destination?

        Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.

  • grue@lemmy.world
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    2 years ago

    A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.

  • tree@lemmy.world
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    2 years ago

    I really love, and really miss, healing in wow raids circa WOTLK through Cata, specifically using healnot and custom keybinds to keep people alive. I don’t have time or budget for an MMO in my late 30s, nor do I see that easing up anytime soon.

    I think a game where you had to do raid mechanics/puzzles while keeping NPCs alive through healing could be really fun, even without a loot grind. Or a game that dropped you into a multiplayer raid encounter without the crap around it. Either could be great.

  • Aaron@lemmy.nz
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    2 years ago

    A game that captures the feeling of when Arthur Dent crash lands on that primitive planet in “The Hitchhiker’s guide to the galaxy” and makes a sandwich. I want The Sandwich Maker.

    You crash into this procedurally generated world. All the plants and animals are new every playthrough, and you slowly learn about them through experimentation and from the native population who has never heard of a sandwich and really doesn’t do much except eat raw ingredients. When you cook the meat from an animal instead of eating it raw, they all lose their minds with wonder and you become the town’s chef.

    You harvest wild crops and cultivate better ones. You find ways to use the animal fat and meat and “milk”, you find plants that work as food, maybe their seeds are great crushed up with a little water into a paste, maybe you need to dry them out, maybe you need to de-seed them and mix them with another plant to make it taste better… on and on.

    You need to work with the people there to make tools, and together you iterate out exactly what you need.

    Eventually you have to find something that matches your randomised flavour pallette for the perfect sandwich. You assemble all the ingredients you’ve collected, cultivated, or created, with the tools and techniques you and the townspeople have developed, and you take a bite. It’s perfect. You win.

  • axont [she/her, comrade/them]@hexbear.net
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    2 years ago

    I probably wouldn’t want this game to actually exist, but it’s been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you’re an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you’re given more complex missions that waste your time, or are foolishly planned.

    Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.

    Then in the last mission you catch sight of your reflection in a puddle and you’ve been playing as Hitler this whole time.