article from February, anybody got benchmarks? pretty sure this is long since merged and working iirc
Only thing I can find is this OS News article saying it should be in the 6.10 kernel
I can not find any confirmation that it is.
It’s actually being pushed as “broken” for 6.10 but should hopefully be completely available in 6.11.
oh that makes more sense, for some reason I thought it was in 6.9 already
That quote actually links to a really good article: https://www.phoronix.com/news/Linux-6.10-Merging-NTSYNC
@Technus @pbjamm This sounds sooo good 😊.
#gamingonlinux has come a long way and still keeps improving.
If you had read it you’d have answers to your questions.
They are trying to merge it in 6.11 bit has to go through Greg and Torvalds himself. The benchmarks, once again, speed-reader, are on the article.
No need to be rude.
It seems to me that Mactan was hoping for some independent recent benchmarks.
Presumably they wanted something a bit more thorough and clear than a table of numbers with no information besides:
These tests were done on various hardware running games, both old and new, with and without the new driver being active.
It is merged in 6.10 which is about to be released on Sunday (14 July)
It’s not merged, but the benchmarks are against upstream wine. Proton has hacks (fsync) that have almost identical performance uplift but were not suited to upstreaming.
So basically this will improve “correctness” versus current Proton, not performance. Should fix some bugs and improve compatibility.
Versus stock wine, it’s a huge perf uplift though.
I promise I won’t go more into the tech bits meant for developers
I truly hate authors who speak down to me.
Often you see that in blog posts where the author themselves doesn’t fully understand the details.
“I’m healthy, I eat fruit, vegetables, etc.”
“What’s etc.?”
“Other things”
“Like what?”
“… Let’s move on.”
Basically implementing windows on the Linux kernel? Something about this is really funny
I mean good ideas are good ideas. Even if not all of the windows kernel implementation is good it would be to learn from what works still
The Linux subsystem for windows.
It’s annoying all the articles are focusing on performance versus stock wine here when basically everyone uses Proton or a fork of it anyway, which has had fsync for years now that does similar performance uplift.
The story here should be that we’re getting fsync level performance with fewer bug and it can be upstreamed to wine. There is no relevant performance uplift for Proton users, but I guess performance gets clicks so that’s the story all the press are going with.
Fsync is not in the mainline kernel though, you need a custom kernel with support for it. NTSync will be in the mainline kernel.
Yes it is. It’s not in mainline wine, it’s been in kernel for a long time now.
I can’t believe stock wine is still so bad with so many games. GTA5 is still unplayable with a keyboard, it just freezes for 5 seconds with every single keypress.
I would just run external games through steam with proton if you have those kinds of issues.
You don’t even have to do that.
Wine managers like Bottles make it extremely easy to slap on whatever fixes and wine variants you might need.
How do you know what fixes/Wine variants you need?
You google the game to see if smarter people have done the investigating.
If not, you just parse logs and errors best you can and try determine what needs enabling.
Generally though, enabling “everything” doesn’t come with any direct drawbacks. This is basically what bottles will do when you tell it you want to run a game, which will then allow most games to work fine.
This patch boosts the likelihood of getting that patch to produce similar results by 50%+
Doing that improved performance for Windows apps on Linux when using Wine or Valve’s Proton that is based on the former. […] benchmarks that show games running better with average improvement rates ranging from 50% to 150% when using the new driver compared to not using it.
Talking about improvements for Wine and Proton then providing no actual data for Proton (which is already using a completely different mehod for syncs - yes the basic wine method sucks) is either stupid or intentionally misleading.
I believe this replaces esync and fsync. IIRC it’s slightly faster and has the benefit of being mainlined.
fsync is mainlined since January 2022 (5.16 iirc).
More recently, from Phoronix:
While the initial driver patches were merged to char/misc and now in turn within Linux 6.10 Git, much of the enablement work wasn’t accepted in time. Thus for Linux 6.10 the new NTSYNC driver is marked as “broken”, so it won’t even be built for normal kernel builds.
Hopefully for Linux 6.11 or sometime soon the rest of the NTSYNC patches are upstreamed for yielding this massive boost to Windows games on Linux.
Support for it already seems to be there in wine, so rather than wait for 6.11 I think I’ll just go ahead and apply the patches myself to 6.10-rc7 and see if it makes any difference to the one game I regularly play. If my computer blows up as a result I’ll let y’all know.
o7
I’d like to see those numbers stacked against modern Proton/Wine-GE solutions focused on gaming, rather than stock Wine