Disco Elysium
A couple of games from recent years: Chants of Sennaar (linguistic puzzles and incredible vibes) and 1000xResist (this game had something many big game devs seemingly have completely forgotten about, specifically, writing).
Game - Factorio. Literally broke my 5 year gaming fast. I’ve spent over 1000 hours in it.
Film - Boondock Saints. Not a fan of the gore in it, but damn is the rest of it amazing. Willem Dafoe, excellent as usual.
Book - I honestly don’t know if I’ve read any indy books. I don’t know the production status of books.
TUNIC
It’s a good game in general, butspoiler
If you, as a kid, had to decipher an older sibling’s notes in game manual, it hits that nostalgia right on the nose. And then turns it on its head.
Hedwig and the Angry Inch
It’s an amazing punk rock musical and a kickass indie film.
I’ve been a pretty big fan of both Elex games from Piranha Bites.
In terms of world design, scale, etc… It’s rare that I come across a game that actually sucks me into exploring every part of the open world map like Elex and Elex 2 did.
They’re also games that don’t hold your hand. Enemies don’t level with you. Meaning that if you wander into an area with strong enemies, that’s on you. A lot of people complained about that aspect of it, saying that it leads to having to spend a lot of early game running and dodging fights. But to me, that’s the entire point, finding creative ways to deal with the enemies that you’re too weak to deal with.
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I’ve lured stronger enemies into towns for the NPCs to deal with; adding just enough hits of my own to get the experience points. (added bonus of looting the corposes of the townsfolk that were killed dealing with it)
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I’ve skipped entire minor fetch quests (like paying off a gate guard to get access to a town) by again luring an enemy to him and having it kill him because the games have very few non-killable characters.
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I’ve spent an hour skirting along the edge of a crater riding the line between freezing by going any higher and getting one hit killed by enemies if I go any lower just to get to a hut that I spotted in the distance.
Honestly, for AA games that certainly have their flaws, there are parts of both that blow the modern Bethesda games out of the water.
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Disco Elysium
The whole setting is so grim and depressing I couldn’t get myself to finish it. Excellent game though.
Cuno hurt your feelings too, huh? I had to find health and recover after I spoke to him.
That fucking little rat, played this game so long ago but still remember his voice.
What Remains of Edith Finch. Is that a ‘small’ enough game? Affected me deeply, tho.
This was such a good interactive story. Took me less than a day to go through it, but there are some sections I will never forget. The bathtub and the fish plant created some crazy emotions, I was happy to piece together what was happening, but then I had to see it through without any way to avoid the inevitable.
(Trying to stay ambiguous for anyone who wants to check out it. You totally should!)
Jeez the fish plant hit hard. As it would for many gamers.
Maybe. I consider Greedfall as indie game as not really known. I love it. So, maybe, yes. the “small” is little bit too much… 😅
This game singlehandedly destroyed my negative perspective on walking simulators. Legit must-play for everyone. Lewis’ scene still makes me tear up.
I absolutely agree.
Hollow Knight! Got me into indie games.
Hollow Knight was just so much well-curated content for the price. I got it on sale for $7.50, and after I played through it, I had to go buy it again at the full $15 because I felt like I’d ripped Team Cherry off.
$5 here! indie games have such great value.
Silksong is likely getting announced at Gamescon this week!
Let’s hope so!
<2 days
Journey!
The game that somehow managed to make random online co-op not toxic
Also you just got me to realise that Sword of the Sea is actually out literally today
My partner played Journey after I played it all the way through with my first matched partner and cried a lot.
My partner was matched with two deserters and a speedrunner. Then their last person quit near the end. They left the game frustrated and hated it.
I was very sad.
Aww that sucks, what an unfortunate experience
I actually only first played it in 2020. I had missed it when it first came out, and then a museum near me happened to have a big exhibit about it. I jumped in and out with several different people throughout the trip, but I hadn’t been expecting a partner, just cooperation when we were near each other. I did have someone to stick with for the very last part, at least
I just played about an hour and it’s so beautiful!
What does hit hard mean? Does it have to be emotionally impactful? Is positively surprised enough?
- Sheepy has great atmosphere (free)
- Halloween Hidden Capybaras with Orange and Pumpkins has great atmosphere, looks great (free)
I remember a game I played a long time ago touched me, but I can’t find my review of it.
I found the VR title Surge was great, but it doesn’t seem to be available in the Steam store anymore. I sat down and watched and looked around, and the music and visuals had great impact.
Honestly, all of them.
Blood machines. It’s only a half hour cgi movie. But it hits super hard for me.
It’s the one with the OST from Carpenter Brut, right? I need to watch this short.
I donyeven know tbh. I stumbled across that short accidentally, and the music soundtrack slaps. The design choices is something i haven’t seen before. That guy firing radioactive (?) laser which slightly corrupts the camera footage is so damn cool. And the laser just lingering around. It’s these small details that makes it a real piece of art to me and i wish more science fiction movies would dare something other than “people in the future have funny hats.”
It’s so good. I find it wild that’s it’s basically a sequel to a music video.
Is the movie the sequel of Turbo Killer ?
† Carpenter Brut † TURBO KILLER † Directed by Seth Ickerman † Official Video †
Yup! That’s the one.
A game released in 2008 called Iji. At first glance, it seems like a simple platformer, but think again. It’s an amazing blend of platforming and RPG mechanics. The game reacts to the decisions you make resulting in multiple endings.