• Rose@slrpnk.net
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    1 month ago

    A couple of games from recent years: Chants of Sennaar (linguistic puzzles and incredible vibes) and 1000xResist (this game had something many big game devs seemingly have completely forgotten about, specifically, writing).

  • GrayBackgroundMusic@lemmy.zip
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    29 days ago

    Game - Factorio. Literally broke my 5 year gaming fast. I’ve spent over 1000 hours in it.

    Film - Boondock Saints. Not a fan of the gore in it, but damn is the rest of it amazing. Willem Dafoe, excellent as usual.

    Book - I honestly don’t know if I’ve read any indy books. I don’t know the production status of books.

  • ProfessorScience@lemmy.world
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    1 month ago

    TUNIC
    It’s a good game in general, but

    spoiler

    If you, as a kid, had to decipher an older sibling’s notes in game manual, it hits that nostalgia right on the nose. And then turns it on its head.

  • Hemingways_Shotgun@lemmy.ca
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    1 month ago

    I’ve been a pretty big fan of both Elex games from Piranha Bites.

    In terms of world design, scale, etc… It’s rare that I come across a game that actually sucks me into exploring every part of the open world map like Elex and Elex 2 did.

    They’re also games that don’t hold your hand. Enemies don’t level with you. Meaning that if you wander into an area with strong enemies, that’s on you. A lot of people complained about that aspect of it, saying that it leads to having to spend a lot of early game running and dodging fights. But to me, that’s the entire point, finding creative ways to deal with the enemies that you’re too weak to deal with.

    • I’ve lured stronger enemies into towns for the NPCs to deal with; adding just enough hits of my own to get the experience points. (added bonus of looting the corposes of the townsfolk that were killed dealing with it)

    • I’ve skipped entire minor fetch quests (like paying off a gate guard to get access to a town) by again luring an enemy to him and having it kill him because the games have very few non-killable characters.

    • I’ve spent an hour skirting along the edge of a crater riding the line between freezing by going any higher and getting one hit killed by enemies if I go any lower just to get to a hut that I spotted in the distance.

    Honestly, for AA games that certainly have their flaws, there are parts of both that blow the modern Bethesda games out of the water.

    • metoosalem@feddit.org
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      1 month ago

      The whole setting is so grim and depressing I couldn’t get myself to finish it. Excellent game though.

    • Rhynoplaz@lemmy.world
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      1 month ago

      This was such a good interactive story. Took me less than a day to go through it, but there are some sections I will never forget. The bathtub and the fish plant created some crazy emotions, I was happy to piece together what was happening, but then I had to see it through without any way to avoid the inevitable.

      (Trying to stay ambiguous for anyone who wants to check out it. You totally should!)

    • Olkiss@lemmy.worldOP
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      1 month ago

      Maybe. I consider Greedfall as indie game as not really known. I love it. So, maybe, yes. the “small” is little bit too much… 😅

    • VerilyFemme@lemmy.blahaj.zone
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      1 month ago

      This game singlehandedly destroyed my negative perspective on walking simulators. Legit must-play for everyone. Lewis’ scene still makes me tear up.

    • Skua@kbin.earth
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      1 month ago

      The game that somehow managed to make random online co-op not toxic

      Also you just got me to realise that Sword of the Sea is actually out literally today

      • Rai@lemmy.dbzer0.com
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        1 month ago

        My partner played Journey after I played it all the way through with my first matched partner and cried a lot.

        My partner was matched with two deserters and a speedrunner. Then their last person quit near the end. They left the game frustrated and hated it.

        I was very sad.

        • Skua@kbin.earth
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          1 month ago

          Aww that sucks, what an unfortunate experience

          I actually only first played it in 2020. I had missed it when it first came out, and then a museum near me happened to have a big exhibit about it. I jumped in and out with several different people throughout the trip, but I hadn’t been expecting a partner, just cooperation when we were near each other. I did have someone to stick with for the very last part, at least

  • Kissaki@feddit.org
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    1 month ago

    What does hit hard mean? Does it have to be emotionally impactful? Is positively surprised enough?

    I remember a game I played a long time ago touched me, but I can’t find my review of it.

    I found the VR title Surge was great, but it doesn’t seem to be available in the Steam store anymore. I sat down and watched and looked around, and the music and visuals had great impact.

  • chunes@lemmy.world
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    1 month ago

    A game released in 2008 called Iji. At first glance, it seems like a simple platformer, but think again. It’s an amazing blend of platforming and RPG mechanics. The game reacts to the decisions you make resulting in multiple endings.