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The Death Gate Cycle by Margaret Weiss and Tracey Hickman would be top choice.
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An extremely close second would be a mini-series based on the novel Imajica by Clive Barker (second only because I don’t think anything would be able to truly do that book justice on screen so I’d be hesitant to even try.)
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A longer miniseries of L.A. Confidential that tells the whole story of the novel rather than having to chop and streamline it for a movie runtime. I love the movie and I think how they chose to cut and edit the story down is actually really brilliant, but I’d be interested in seeing the whole thing play out in a mini-series.
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Definitely Scavengers Reign season 2. That show is so unique and refreshing.
I would fund anything dune related as long is it was written or approved by Frank Herbert. For one I’m sad the movies will stop with book two. Also, the games that came out and are coming out look very boring to me. A game somewhere between Skyrim and assassins creed might be more fun. I’m not a game designer though. I would want it to capture the intense 1 on 1 fights as well as the massive intergalactic political action.
I want to make an 8-bit rpg in the vein of Final Fantasy set in Mesoamerica.
In the beginning you select classes/characters based on historical roles from the region. The class choice designates party roles and gives access to skills that are manually input via arrow keys or d-pad. Those skills drain a stamina resource that is refilled in combat.
I want a magic system that aesthetically looks similar to Metaphor Refantasio. Completing achievements/challenges characters unlock forms (stored in mirrors) based on Mesoamerican mythology that give access spells that use mana points as a resource and a limit break transformation. There will be twenty forms, one for each symbol in the Tonalpolhualli.
I want to write in Lua so I give it Balatro like bells and whistles. Or JavaScript because this whole thing is a total fantasy.
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual unitsSpace engineers survival pvp is similar to this but simplified. It’s basically Minecraft in space where you need production and build the ships block by block but the conveyers are simplified compared to factorio. Then the flight characteristics don’t have realistic planetary physics but at least you have a proper zero G environment with 6 degrees of thrust required or turn and burns so there’s the simplified ksp part. After that the multi-player combat is more like a elite dangerous with blocks being torn apart so there’s the simplified stellaris part. Unfortunately all of the factors are simplified so they are not 1:1 counterparts to the games listed but it’s the closest we have currently. Maybe space engineers 2 could change that though
A sequel to Blood Wake or at least a spiritual successor.
Not many people know about this game but I feel it would do somewhat well with online multiplayer. I was in it for the single player story. I’m still intrigued by the world they created.
Um, I’m gonna reveal my age here and say that it’s a crime the old Dragonlance fantasy series was never made into a movie. It’s perfect.
There was in fact a Dragonlance movie in 2008, Dragons of Autumn Twilight. I have not seen it to know if it was even a little bit good, but hey…there was one!
I always wanted to see genres merged into one great big epic universe
Plan and manage a galactic empire in the Civilization paradigm
Enter individual space battles like Eve Online…
Force boarding of captive ships and battle through them like Quake…
But have all this connected and running simultaneously… you might be rushing though a FPS battle inside a ship trying to control of it when another Frigate in the space battle blows it apart etc. Or even as the ships bridge and navigation remains under hostile control you manage to take control of its weapons and use them to aid your side. Possibilities are endless…
Not quite what you want but still cool: https://archipelago.gg
Yes that is different but it’s interesting, thanks. How does it work in practise? Are you not often sat around waiting for someone else to progress before you get an item you need to continue?
Separate idea: An open-world survival game, but using the TV show Jericho as the setting.
You find yourself stranded in western Kansas after dozens of American cities have just been nuked, and with nothing but the clothes on your back and a stolen car, you have to rob and scavenge the countryside to survive.
…I realized after typing out several paragraphs, that I basically want The Long Drive as a base game, but with BeamNG’s driving and crash physics, and Insurgency: Sandstorm’s gunplay.
Players would get most of their supplies from fighting NPCs, having to find a fine balance between crashing out their cars without destroying the stuff they’re carrying, or the player smashing up their own ride in the process. I feel like Jonah Prowse’s story on the show would make for a fun endgame: the player creating/joining an organized gang to fight with larger convoys/settlements.
There’s an FPS game called Darkest of Days I remember kinda liking, where you’re a time-travelling soldier who’s trying to put history on the right path.
But basically all of the game’s levels are centered around WW1 and the American civil war. If I had the means, I’d remake this game from the ground up, give it a more varied story that does the concept justice.
I still am not over 1899 getting canned. I wanted to see where that went so bad
Edit: remake of bungie’s Myth series, not by current day Bungie though
Film series of The Black Company, or the Darkstar Trilogy
It would be great to be uber rich. You could start a streaming channel of all the shows you like that got canceled, and bring them back. So many good shows tossed in the trash by Netflix and HBO.
A solid next Gen remake of Rocket Jockey and Road Rash
Manga-accurate Anime of Berserk fully hand drawn and without clang sounds for swords
movie: any muppet movie
series: zefrank’s true facts, numberphile, myths and legends podcast
video game: so far larian studios, but there’s a lot of small pubs and indie devs that are great as well
Hear me out: Taken, with muppets. Liam Neeson reprises as the token human character.
I would buy the Warcraft IP from Blizzard, just Warcraft.
I would lobby to bring back as many of the original developers and creative designers as possible into the newly formed Warcraft Company, including Chris Metzen and Russell Brower. (Though, some of those people would be made to sign formal apologies for doing nothing about the dudebro culture that was systemic inside Blizzard long before they got bought out.)
The goal would be to basically remaster the entire RTS franchise using modern hardware and software while keeping as close as possible to the original spirit of the games. Then continue the RTS franchise using the story from the MMO.
The MMO would be recreated from scratch using modern understanding and a modular, highly-adaptable architecture to prevent the duct tape and baling wire situation the current WoW has. The game itself would now feature story content going all the way back to the first Warcraft game. Each “chapter” of Warcraft lore would be a self contained experience that players could stay in forever or progress to the next arc in the overarching tale. There would be simple, single baseline cost for subscribing that included everything so you can decide for yourself which parts to play.
Measures would be taken to make the MMO just as fun and satisfying for casual players as it is for professional gamers. No more pay to jump ahead or even pay to get things that can’t be gotten by regular players. Using real money in-game would probably be completely eliminated. And the Warcraft Company would take an active role in preventing gaming addition and council existing players who needed help.
Outside of the games, other merchandise like art books and novels would reflect and complement the lore of the series to give people even more stuff to learn about and enjoy.
Movies and TV in particular would be a strong focus. A whole new movie series based on the parent games would be made with the same care as the Lord of the Rings trilogy.
(For the record, I like the existing Warcraft movie. But today, it could be done a lot better.)
And TV series would be made to tell more detailed stories about lesser-known events or to follow unique characters through well known events and see their unique takes.
All multimedia content would be free to stream for active subscribers to the online game.
Apps would be made to help players manage their games and access associated multimedia. There would also be an app to help gamers manage their time playing so they don’t overdo it but are still able to participate in limited events they care about.
Then… a theme park!
(I honestly think that if someone went forward with this proposal with reckless abandon that it actually would turn a profit.)
I’m in. Came here to post almost exactly this. I was more focused on the fact that the movie was great, but needs a multi season TV show, produced with the care and love the original LOTR movies got. I find it interesting that we had the same metaphor.
Your idea for the remastered RTS interconnecting with the MMO is also pretty good. I’d play the heck out of both games.