- cross-posted to:
- linux_gaming@lemmy.world
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.world
- linux_gaming@lemmy.ml
I like the meme.
I just wish they would merge the “truly infinite worlds” branch. The horizontal limits are to tight for this kind of game.
Why is this news??
Why isn’t this news? They are changing the name which is a big deal
I dunno. Doesn’t seem like a big deal to me, but your mileage may certainly vary.
What a terrible name.
Anything is better than minetest which sounded like a hastily written debugging mod for Minecraft
One more: Minetest doesn’t have to turn into Roblox, we already have OpenBlox for that purpose
Minetest has been more a platform for making games on than a single game for at least a decade, since they added lua scripting. Seems like you’re outraged over nothing with no real understanding of what Luanti has been and aims to be.
Cool so, you linked to some git repositories that haven’t been updated in 4-5 years, and looking at their current website there seems to be some sort of crypto involved now.
They’re not to be confused, the lead dev’s (openblox.org) one was made on 2014 before some crypto dipshittos (openblox.IO) around 2018 took their name
Okay, but openblox.org doesn’t resolve a website at all, directing users instead to a domain registrar.
Lead dev no longer renews that domain for the site. Thats why it needs to be revived
Okay… So it sounds like a dead project to me? When Luanti seems to have a huge community around it already…
Is this an out-of-season April Fools’ joke?
No, it is something that has been discussed for quite some time. No one could decide on a good name until now
One could argue they still haven’t
I’m sure it is
How are you guys pronouncing this?
Personally, I’ve found it sounds kind of nice when said like “Loon tea”.
Lmao loo nah tee, like illuminati :D
Loo-wun-tee?
It’s finnish, so like it’s written. Foreign concept for english speakers, I know.
It is quite literally a foreign concept to anyone who only speaks English. That’s how foreign languages work.
How is the word pronounced though?
The german way
Luh-Anti?
It just looks like “Loo wan tee” to me.
Edit: Actually, just read the article, and considering the name Luanti is a mix between the Finnish word “creation” and the LUA programming language; and I’m preeetty sure LUA is pronounced “loo-wah” or “lew-ah”, I think the Luanti pronunciation is more likely to be “loo-won-tee”.
I hope this is a joke cause Luanti sucks, stick with the already well known Minetest.
Minetest is a terrible name. It was created back when it was experimental with no plans for continuous development or direction.
It will take time to switch to the new name we will get there
Not a joke unironically
It’s nice to see open-source things copying what dot-coms do when they’re bored.
Wait. No it’s not. It’s actually worrying.
I worked for a company named essentially “The Portland Office”, and it had that name for 30 years; because, honestly, who cares about a name? The product should stand out.
Even if you can objectively see the name as just a name, many people sadly can’t. It is really difficult to recommend others to join, just because they come with the idea that it’s a minecraft clone and since it’s not a clone it feels janky.
I’m glad they dropped the name for something new.
This is good news! Anyone here played it recently? How far has the game come in terms of content compared to Minecraft or Vintage Story?
Mobs kinda suck, because the engine has no native mob API.
There are great mapgens who take advantage of the 1000’s of blocks world height.
You can use the mod lib from contentdb. Also it is worth pointing out that they are moving towards a subgame focus not a mod focus. The original game has been discontinued and isn’t preinstalled. You install a game like Asuna to get gameplay and content.
Of course you can still use Minetest game as a base for mods. I do that for simple worlds.
1000s*
it’s just a framework, it depends on the mods you use. you can use mineclone2 if you want all the features of minecraft
Btw, mineclone2 also rebranded as Voxelibre, months ago, and for the same reasons. Voxelibre now actively moves away from copying Minecraft exactly.
If you want the closest copy (and my personal recommendation) check out Mineclonia.
I don’t really like the new name yet, but it’s a lot better than Minetest so I really can’t complain.
never thought i’d see mintest rebranding itself (if rebrand is the correct word at all anyway)
Man, I saw them initiating discussions around the name like a year ago. I did not expect anything to actually come from that after all this time. But yeah, glad that it did.
Now we just need a better default font. 🙃
I actually like the new name. It seems like when a community project renames it always is something even worse than the original name. This is a great name that doesn’t sound silly to say out loud.
hope they improve upon it, the old (when the banning was implemented) version of minetest was horrible. I’ll be trying it soon :)
It has come a long way. These days it doesn’t even come with a game preinstalled. You can play VoxeLibre, Asuna, and so much more. Plus the original Minetest game is still installable. Also there are quite a lot of mods and other content available.
The only gripes I really have is the security and UI design. Neither are that bad but they could be better.
What is the problem with security?
Online play is 100% unencrypted or authenticated. Client executes lua code sent by the server. I hope the code is kinda sandboxed but wouldnt put my hopes up there.
Also there isn’t necessarily a clean environment between mods. This means one mod could modify another mod.
As far as I’m aware, most of the “dangerous” lua api (io/network etc) is blocked and only available to mods during the startup phase, and not otherwise during runtime.
But I’m sure there are workarounds. For one, I’ve written mods with rust for it, and you can require and then call any dynamic library through lua, with all of the io and networking you’d want, as long as it is brought in during the init phase. And the mods that do access the “dangerous” api, have to be explicitly given rights to do so (but again, by the server, not the clients) in the config before it works.
It’s not that bad for the most cases, as long as you trust the server. If playing single player, you personally control which mods get the secure environment access, so at that point it’s entirely your own fault, if you get exploited.
I hope they can build on some work from the lua devs. Isolating stuff like that is not always easy. But given lua is used extensively for embedded scripting, there is a good chance they can.