• daniskarma@lemmy.dbzer0.com
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    1 hour ago

    I like the meme.

    I just wish they would merge the “truly infinite worlds” branch. The horizontal limits are to tight for this kind of game.

    • Rogue@feddit.uk
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      17 minutes ago

      Anything is better than minetest which sounded like a hastily written debugging mod for Minecraft

  • corsicanguppy@lemmy.ca
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    14 hours ago

    It’s nice to see open-source things copying what dot-coms do when they’re bored.

    Wait. No it’s not. It’s actually worrying.

    I worked for a company named essentially “The Portland Office”, and it had that name for 30 years; because, honestly, who cares about a name? The product should stand out.

    • hitwright@lemmy.world
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      14 hours ago

      Even if you can objectively see the name as just a name, many people sadly can’t. It is really difficult to recommend others to join, just because they come with the idea that it’s a minecraft clone and since it’s not a clone it feels janky.

      I’m glad they dropped the name for something new.

  • Sunny' 🌻@slrpnk.net
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    15 hours ago

    This is good news! Anyone here played it recently? How far has the game come in terms of content compared to Minecraft or Vintage Story?

    • MonkderVierte@lemmy.ml
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      12 hours ago

      Mobs kinda suck, because the engine has no native mob API.

      There are great mapgens who take advantage of the 1000’s of blocks world height.

      • Possibly linux@lemmy.zip
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        1 hour ago

        You can use the mod lib from contentdb. Also it is worth pointing out that they are moving towards a subgame focus not a mod focus. The original game has been discontinued and isn’t preinstalled. You install a game like Asuna to get gameplay and content.

        Of course you can still use Minetest game as a base for mods. I do that for simple worlds.

    • down daemon@lemmy.ml
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      13 hours ago

      it’s just a framework, it depends on the mods you use. you can use mineclone2 if you want all the features of minecraft

      • walderan@sh.itjust.works
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        7 hours ago

        Btw, mineclone2 also rebranded as Voxelibre, months ago, and for the same reasons. Voxelibre now actively moves away from copying Minecraft exactly.
        If you want the closest copy (and my personal recommendation) check out Mineclonia.

  • qaz@lemmy.world
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    15 hours ago

    I don’t really like the new name yet, but it’s a lot better than Minetest so I really can’t complain.

  • Ephera@lemmy.ml
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    17 hours ago

    Man, I saw them initiating discussions around the name like a year ago. I did not expect anything to actually come from that after all this time. But yeah, glad that it did.

    Now we just need a better default font. 🙃

  • Possibly linux@lemmy.zip
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    19 hours ago

    I actually like the new name. It seems like when a community project renames it always is something even worse than the original name. This is a great name that doesn’t sound silly to say out loud.

  • TriflingToad@lemmy.world
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    19 hours ago

    hope they improve upon it, the old (when the banning was implemented) version of minetest was horrible. I’ll be trying it soon :)

    • Possibly linux@lemmy.zip
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      19 hours ago

      It has come a long way. These days it doesn’t even come with a game preinstalled. You can play VoxeLibre, Asuna, and so much more. Plus the original Minetest game is still installable. Also there are quite a lot of mods and other content available.

      The only gripes I really have is the security and UI design. Neither are that bad but they could be better.

        • Mike1576218@lemmy.ml
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          14 hours ago

          Online play is 100% unencrypted or authenticated. Client executes lua code sent by the server. I hope the code is kinda sandboxed but wouldnt put my hopes up there.

          • Possibly linux@lemmy.zip
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            14 hours ago

            Also there isn’t necessarily a clean environment between mods. This means one mod could modify another mod.

          • orgrinrt@lemmy.world
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            14 hours ago

            As far as I’m aware, most of the “dangerous” lua api (io/network etc) is blocked and only available to mods during the startup phase, and not otherwise during runtime.

            But I’m sure there are workarounds. For one, I’ve written mods with rust for it, and you can require and then call any dynamic library through lua, with all of the io and networking you’d want, as long as it is brought in during the init phase. And the mods that do access the “dangerous” api, have to be explicitly given rights to do so (but again, by the server, not the clients) in the config before it works.

            It’s not that bad for the most cases, as long as you trust the server. If playing single player, you personally control which mods get the secure environment access, so at that point it’s entirely your own fault, if you get exploited.

            • Mike1576218@lemmy.ml
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              6 hours ago

              I hope they can build on some work from the lua devs. Isolating stuff like that is not always easy. But given lua is used extensively for embedded scripting, there is a good chance they can.