Thing is, that’s not how it works on PlayStation. On PS5 you can download and play games without ever connecting to wifi. The whole glorified installer is mostly an Xbox thing ever since the XB1. I’d know since I own both and usually get discs to play my games.
If they use a good, 12X bluray drive, it will be quicker to install from a disk than to download it unless you’re lucky enough to have a good fiber internet connection. Even then, the servers you download from will often be overloaded and slow on release day.
Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.
For $700 they could at least throw in a 4k Blu-ray player.
Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can’t say I’m too surprised.
I’m glad some companies are going full media and the younger Gen is buying physical media. It’s creating a counter culture that smart companies are using to their advantage.
This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.
The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.
If you can’t modify it, sell it or know what the game software is even doing then calling that “ownership” would be rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.
One big “advantage” (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that’s a fair middle ground for owning a fully digital copy, between physical copy that companies don’t want and digital copy that consumers don’t want.
Without knowing why people change their wallets, it’s hard to nail down a solution. But, perhaps a smart contract wallet whose access is controlled by an underlying wallet that can be swapped out may help.
In any case, all transfers or smart contract execution attracts a fee. Even sending money between wallets.
But if the game has to call home every time it starts and there is no server your game won’t work. StarCraft can be played offline, as it was created, but you need to connect to play because Blizzard.
You don’t need to, you can play offline. You just need to call home every 30 days to keep the remastered graphics since the base game is free to play now
How would an NFT help in any way? We’re not lacking the means to prove you bought the game. We’re lacking companies willing to sell you games and laws that prevent companies from saying “buy” when they mean “rent”. If we got to a place where torrenting software you’ve bought in the past is legal, we don’t need NFTs to accomplish it…
They can, difference is a vast majority of people don’t want to buy/build a PC, or deal with a PC setup in general, they just want to press one button to make it work and sit on the couch. So the easy option for them is buying a console, it’s plug and play, while a PC requires quite some setup.
So we need Steam Box. Steam Deck just works 99% of the time. I can only complain about the desktop mode being buggy and non-steam games being a pain in the ass to install.
Try getting non-playstation games on your Playstation. What about games from older Playstation? Can’t get most of those on there. And let’s not pretend you “own” Playstation games anymore when so many require online and patches anyways.
Steam is more value for money and improved services and support. I used to be a die hard Playstation fan but it got old being treated like shit.
You can get generally up to PS3 games working on PC and you’d be owning those games too. Value for money is good and all but owning vs leasing is clear cut and I’ll take owning my stuff everytime, as that is valuable to me.
There’s not a lot of brave souls doing this as a passionate hobby any longer. Now it’s for the clout, to inject malware, or to receive monetary donations. Or all three!
I hope I am wrong, and we can get back to the passionate hobby, but it’s looking kinda grim from my point of view.
For better or worse, the landscape has shifted since then. I can’t imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.
Refunds? No questions asked if it’s within 2 weeks and 2 hours of playtime.
User reviews and ratings? Yes, and even comments on those reviews.
Community content? Steam discussions, guides, art, etc. Even mods with the workshop.
Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.
Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.
You’re right. But, all this good stuff is to obfuscate the central fact that you don’t own the property you bought.
Sure, Valve has claimed that should they go away, as their last act, they’ll provide the ability for users to own their purchases, but who actually believes them?
Newer games rarely have the entire game on the disc. Usually there’s mandatory patches that must be downloaded to play it. I’ve seen games where there’s only a few hundred MB on the disc while the whole game is maybe 15 or 20 GB.
This means you don’t really own the game, since if Sony take down the downloads for the game, you won’t actually be able to play it any more.
Essentially your choice is between a physical license key (the disc) plus a download of the game, or a digital license key plus a download of the game.
And now, the physical licence path is even less accessible.
The thing with the physical licence key is it’s transferrable even if the actual data is stored elsewhere. It’s a thin veneer, I mean, Sony could gate access to this data to the first account/machine that activated it. So even this advantage is taken away.
Some enterprise software used to (or maybe still do) use USB dongles for licensing… I’m honestly wondering if games are going to move that way too. Given the fact that practically every game needs a launch day patch, why even have a DVD/Blu-Ray if instead you could just have smaller, more reliable USB dongles? I suspect that in the next generation or two of game consoles, we’ll no longer see disc’s at all.
IDK. Between the price tag and lack of the disc drive IDK how many people are gonna buy this thing. It’s probably just for people who HAVE to have the highest graphics, to keep them from getting a gaming PC until the PS6 is ready for them.
I’m not sure. If that is their strategy they’re dancing on a razor. I mean, the market is pretty slim. Basically, you can get a pretty sweet gaming PC for the price they’re offering. And if you project the amount of games you’ll get and estimate the price differential with prices of the same games on a PC you might be able to uprate the specs a few times. I would say that a PS5 with a reasonable amount of games is probably worth a similar amount to a $1k PC.
This is yet another nail in the coffin of physical media. Or, in other words games you actually own instead of long term lease.
It’s not like physical media makes any difference anyway these days.
Actual disk often gets just a glorified installer, and even if it includes the entire game you’re likely to have to activate it online anyway.
The “own your games” ship has sailed long ago, unless you only buy no-DRM and your own backups.
Thing is, that’s not how it works on PlayStation. On PS5 you can download and play games without ever connecting to wifi. The whole glorified installer is mostly an Xbox thing ever since the XB1. I’d know since I own both and usually get discs to play my games.
Maybe but look what happened to Stellar Blade
Is it possible for modern games to fit on a disk?
I think it would be an interesting change if brand new games had a hard limit on file size so they can fit on and play from an actual disk.
They still have to install.
Disks are too slow.
If they use a good, 12X bluray drive, it will be quicker to install from a disk than to download it unless you’re lucky enough to have a good fiber internet connection. Even then, the servers you download from will often be overloaded and slow on release day.
That’s not my point. Most games do install fine from the disk.
He’s talking about playing from the disk, too, and that’s a problem.
The issue isn’t the game engine, it’s the texture files.
If you don’t care what it looks like, you cut 80-90% or more from any modern game subbing low quality textures.
Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.
A lot of Xbox 360 games came on multiple discs
For $700 they could at least throw in a 4k Blu-ray player.
Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can’t say I’m too surprised.
Sony doesn’t put much effort into most things.
I’m glad some companies are going full media and the younger Gen is buying physical media. It’s creating a counter culture that smart companies are using to their advantage.
This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
How would that support “First Sale Doctrine”?
I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.
The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.
Sure, you can still own digital media, but you can’t sell or trade it like you can with a physical copy.
Meh. If life weren’t so focused on material gains and losses, I wouldn’t need to.
It would also mean potential losses for the distributors, as people are (supposedly) less likely to buy directly for them.
So, again, the problem isn’t the media, it’s the distributors.
If you can’t modify it, sell it or know what the game software is even doing then calling that “ownership” would be rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.
You could sell the NFT and lose access to the game just like a disc
You wouldn’t be able to modify it as the nft would just allow you to download the game.
One big “advantage” (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that’s a fair middle ground for owning a fully digital copy, between physical copy that companies don’t want and digital copy that consumers don’t want.
How can they force that and not also force a fee to move it to a different wallet you own?
People change wallets all the time and putting a fee on that would be inexcusable
Without knowing why people change their wallets, it’s hard to nail down a solution. But, perhaps a smart contract wallet whose access is controlled by an underlying wallet that can be swapped out may help. In any case, all transfers or smart contract execution attracts a fee. Even sending money between wallets.
As long as the network exists
If it’s a networked game, but there’s no reason a offline game shouldn’t work other than incompetence.
Also since the NFT is the DRM the game could be available for download outside of the publishers purview, such as a public torrent site.
But if the game has to call home every time it starts and there is no server your game won’t work. StarCraft can be played offline, as it was created, but you need to connect to play because Blizzard.
You don’t need to, you can play offline. You just need to call home every 30 days to keep the remastered graphics since the base game is free to play now
How would an NFT help in any way? We’re not lacking the means to prove you bought the game. We’re lacking companies willing to sell you games and laws that prevent companies from saying “buy” when they mean “rent”. If we got to a place where torrenting software you’ve bought in the past is legal, we don’t need NFTs to accomplish it…
The difference is the price of buying discs vs. buying from a digital store that has no competitors.
I’ve bought almost exclusively second-hand discs for my PS5, because they’re like half the price for the exact same content.
Sadly it’ll probably be just a matter of time before those will be phased out as well, one way or another.
Steam keys can be found dramatically cheaper than all of that.
They can, difference is a vast majority of people don’t want to buy/build a PC, or deal with a PC setup in general, they just want to press one button to make it work and sit on the couch. So the easy option for them is buying a console, it’s plug and play, while a PC requires quite some setup.
So we need Steam Box. Steam Deck just works 99% of the time. I can only complain about the desktop mode being buggy and non-steam games being a pain in the ass to install.
Then we return to the topic of not owning your games with Steam. Try installing non Steam games via the Heroic launcher and use Bazzite OS instead
Try getting non-playstation games on your Playstation. What about games from older Playstation? Can’t get most of those on there. And let’s not pretend you “own” Playstation games anymore when so many require online and patches anyways.
Steam is more value for money and improved services and support. I used to be a die hard Playstation fan but it got old being treated like shit.
You can get generally up to PS3 games working on PC and you’d be owning those games too. Value for money is good and all but owning vs leasing is clear cut and I’ll take owning my stuff everytime, as that is valuable to me.
or you straight up pirate it.
There’s not a lot of brave souls doing this as a passionate hobby any longer. Now it’s for the clout, to inject malware, or to receive monetary donations. Or all three!
I hope I am wrong, and we can get back to the passionate hobby, but it’s looking kinda grim from my point of view.
its always been for the clout in the scene. but ive been pirating shit for a couple of decades now, no malware so far.
If you have been doing it for a decade, then surely you’ve noticed the drop in active crackers…?
you can still pirate games without getting malware, even if a little late.
Yeah. Piracy is alive-and-well. You can even acquire and play PS5 games right now if you wanted to.
Going to have to plug GOG here as these are both things they offer. I try to buy games there instead of Steam, purely for this reason.
Note that this is a major selling point for GOG and available on most of their library, but unlike their early days, not everything is DRM-free.
Piracy is the only way, clearly capitalism doesn’t give and inch.
Nor a funk
It does if you rent
I’ve been using gamefly for a while, I can’t rent digital only games
I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.
For better or worse, the landscape has shifted since then. I can’t imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.
Refunds? No questions asked if it’s within 2 weeks and 2 hours of playtime.
User reviews and ratings? Yes, and even comments on those reviews.
Community content? Steam discussions, guides, art, etc. Even mods with the workshop.
Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.
Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.
You’re right. But, all this good stuff is to obfuscate the central fact that you don’t own the property you bought. Sure, Valve has claimed that should they go away, as their last act, they’ll provide the ability for users to own their purchases, but who actually believes them?
More anti-consumer stuff from corporate bigwigs
Newer games rarely have the entire game on the disc. Usually there’s mandatory patches that must be downloaded to play it. I’ve seen games where there’s only a few hundred MB on the disc while the whole game is maybe 15 or 20 GB.
This means you don’t really own the game, since if Sony take down the downloads for the game, you won’t actually be able to play it any more.
Essentially your choice is between a physical license key (the disc) plus a download of the game, or a digital license key plus a download of the game.
And now, the physical licence path is even less accessible. The thing with the physical licence key is it’s transferrable even if the actual data is stored elsewhere. It’s a thin veneer, I mean, Sony could gate access to this data to the first account/machine that activated it. So even this advantage is taken away.
Some enterprise software used to (or maybe still do) use USB dongles for licensing… I’m honestly wondering if games are going to move that way too. Given the fact that practically every game needs a launch day patch, why even have a DVD/Blu-Ray if instead you could just have smaller, more reliable USB dongles? I suspect that in the next generation or two of game consoles, we’ll no longer see disc’s at all.
Death by a thousand cuts
IDK. Between the price tag and lack of the disc drive IDK how many people are gonna buy this thing. It’s probably just for people who HAVE to have the highest graphics, to keep them from getting a gaming PC until the PS6 is ready for them.
I’m not sure. If that is their strategy they’re dancing on a razor. I mean, the market is pretty slim. Basically, you can get a pretty sweet gaming PC for the price they’re offering. And if you project the amount of games you’ll get and estimate the price differential with prices of the same games on a PC you might be able to uprate the specs a few times. I would say that a PS5 with a reasonable amount of games is probably worth a similar amount to a $1k PC.