I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.

  • janabuggs@beehaw.org
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    9 months ago

    Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.

  • maynarkh@feddit.nl
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    9 months ago

    The sewer section in Vampire Bloodlines. It’s a long action/combat sequence that totally does not fit with the rest of the gameplay.

    • TotallyHuman@lemmy.ca
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      9 months ago

      It’s so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it’s interspersed with “puzzles” that are really just exercises in frustration.

      There’s a specific command to skip the ocean house, but I didn’t mind that. I wish I could skip the damned sewers.

  • kingthrillgore@lemmy.ml
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    9 months ago

    Half Life: Xen. All of it. I hate it

    Super Mario RPG: Having to jump up to nimbus land fucking sucks

    Chrono Trigger: First time going to the Dark Ages before Kajar/Enhasa…just boring really

  • Berttheduck@lemmy.ml
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    9 months ago

    Dark souls. Everything after Anor Londo is a bit of a slog. Once you’ve beat Snorlax and Pikachu the game gets a bit worse in terms of quality.

  • SalsaGal@programming.dev
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    9 months ago

    Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.

  • trslim@pawb.social
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    9 months ago

    Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren’t that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that’s a highlight.

  • Mandy@sh.itjust.works
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    9 months ago

    Im a pokemon “gen unner” kinda gal, so take what I say with a grain of salt, I like collecting weird creatures exploring all the funky stuff I can find but…

    I hate grinding and actually fighting random battles.

    The gyms and elite 4 are cool tho

    • Glide@lemmy.ca
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      9 months ago

      I’ve been saying for a while now that we’re just beyond the world of grindy, random encounters. The early games weren’t fun because of the dozens of zubats we had to deal with. They weren’t even “harder” for these reasons, despite the absurd opinions you’ll stumble across online. Remembering to stock up on repels isn’t really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash “A” through random encounters and opening the menu to hit a Fresh Water every once in a while is not.

  • soli@infosec.pub
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    9 months ago

    KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters. But by far the longest stretch that makes me reconsider replaying is the surface of Telos. It’s just a bore until you Atris and feels like it takes forever.

    I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.

    • brian@programming.dev
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      9 months ago

      I loved peragus the first time through, but the more I replay it the more it’s just having to run around to all the terminals in the right order while being slowed down with the easy but tedious fights, esp with not a str or dex build and harder difficulty.

      And that conversation with the hk is so annoying, like I know you’ll tell me the password, but it always takes me so much time to find the dialog path to get him to say it in the voice for some reason.

      I really like the character swap sections though, especially the onderon ones. It adds more difficulty and makes party builds matter. Otherwise I feel like I just blow through everything with mc even solo

  • klisurovi4@midwest.social
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    9 months ago

    I love Cyberpunk 2077, probably one of my favourite games ever and i’ve beaten it probably a dozen times. I still hate talking with Evelyn and doing the heist. It’s such a slog once you know what to expect. At least they made the BD tutorial skippable.

    • Shyfer@ttrpg.network
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      9 months ago

      A dozen times? Damn that’s a lot lol. I’m about to play out my second since the expansion is out. My first playthrough was a Nomad sniper / Gorilla Arms / baseball at wielding punk. I think my second time I’ll go with a Corpo stealth net runner.

  • yazirian@kbin.social
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    9 months ago

    I call Nier:Automata “the best game I will never play again” and it’s because of 9S’ combat.

    What were they thinking? No one cares about 9S anyway! But he’s your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I’d play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT’S what people are here for, know your audience!

  • InfiniteGlitch@lemmy.dbzer0.com
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    9 months ago

    Personal 5 Royal - Okumaru boss & End boss (vanilla).

    I love this game, truly do but that particular boss is so bullshit (Okumaru)

    • Delta_V@midwest.social
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      9 months ago

      and a lot of other parts where its just people talking at legnth - its only interesting the first time, but its almost half the game and really detracts from replayability

  • Elise@beehaw.org
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    9 months ago

    The new wolfenstein. My god so many cutscenes. Is it too much to ask to just have fun game mechanics/dynamics? I bought a game didn’t I?

  • TonyHawksPoTater@kbin.social
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    9 months ago

    GTA: San Andreas, OG Loc mission. I’m much better at it after all these years, but I still run into at least 5 walls and fall of my bike every time. It’s way harder than the train mission.