I wonder if that’s related to “the wrong cloud”. Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn’t figure out how to make it work in the new cloud, so everything is just an awful workaround.
Not to put the blame on the devs, but the problems might have been attenuated by defining a proper interface layer against the server.
It’s a damn single player game 💀
The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games
I wonder if that’s related to “the wrong cloud”. Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn’t figure out how to make it work in the new cloud, so everything is just an awful workaround.