• nonentity@sh.itjust.works
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    1 month ago

    This is the core option which justifies cross-title configuration in a user profile.

    I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

  • Mark with a Z@suppo.fi
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    1 month ago

    I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I’m just very aware of the camera now instead of the view.

    image

    This just feels natural. It’s kinda like using “natural scrolling” option on a touchpad. Why would you ever want it to move the opposite direction?

  • dan1101@lemmy.world
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    1 month ago

    I play SO many demo or early access games without the Invert Y option, so it’s off to discussions to ask the developer to add that so I can play.

  • Underwaterbob@sh.itjust.works
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    1 month ago

    I used to play inverted. If it wasn’t inverted, I’d flail around helplessly. Then one day, inverted didn’t feel right, and I had to switch. It’s been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

    • Zink@programming.dev
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      1 month ago

      I agree and oh man did I love that config.

      But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.

      So I actually managed to convert to WASD then years later to non-inverted.

      It’s certainly not better, but it sure is convenient.

  • pyre@lemmy.world
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    1 month ago

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”

  • Cid Vicious@sh.itjust.works
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    1 month ago

    And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.

  • MudMan@fedia.io
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    1 month ago

    I used to be inverted until controller FPSs started to be a thing. I don’t think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

    Hell, Descent predates Quake, and I’d argue it figured out full 3D controls way before Quake did.

    Now that I’m on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

    • SpaceNoodle@lemmy.world
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      1 month ago

      Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.

      I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.

    • Björn@swg-empire.de
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      1 month ago

      I felt so great when I “discovered” using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.

      Can’t remember when I switched to WASD. Maybe with Unreal and/or Half Life.

    • wulrus@lemmy.world
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      1 month ago

      This is how it works: Push down, nuzzle points up!

      Push up, nuzzle goes down!

      How can anyone play differently?

    • bodaciousFern@lemmy.dbzer0.com
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      1 month ago

      Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn’t even considered all our history playing joystick flight sims as an influence

    • brap@lemmy.world
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      1 month ago

      I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

      • hikaru755@lemmy.world
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        1 month ago

        if you lean forward you look down - why would controls be any different?

        By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you’re looking in

          • hikaru755@lemmy.world
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            1 month ago

            If you see the stick as the top of your character’s head, you’d have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

            • dream_weasel@sh.itjust.works
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              1 month ago

              I agree. But it still feels right for up and down which is the only thing at issue.

              No reason up and down can’t make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn’t mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

              • hikaru755@lemmy.world
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                1 month ago

                Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis :P

                Okay for real though, I’m not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I’d never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid.

                • dream_weasel@sh.itjust.works
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                  1 month ago

                  I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid

                  We have that in common.

                  It seems like there’s an argument for axes of rotation to be made but I can’t find it. Or at least why a sliding window isn’t the optimal steering strategy for first person gaming but I can’t find the race.

                  To be fair, I am not even (outside of flight based games like aerofighters assault once upon a time) an inverted thumb stick user…

    • Ryktes@lemmy.world
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      1 month ago

      Or anything on the N64. Nintendo really loved inverted y in the early days of analog.

    • terminhell@lemmy.world
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      1 month ago

      Same. The first few PC games I played in the mid 90’s were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it’s a perspective shift. In most games with 3rd person I usually don’t invert. But if I’m first person I have to invert.

    • hereiamagain@sh.itjust.works
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      1 month ago

      Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.

      A few years ago I started flying fpv drones.

      Recently tried to use a controller again? Whoops I can only play inverted now 🤷‍♂️

    • Blackmist@feddit.uk
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      1 month ago

      I was this way up to roughly the Xbox 360 era.

      And then it just didn’t feel right any more. In fact neither way felt right for a while.

      Now I’m a right way up boy.

    • dan1101@lemmy.world
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      1 month ago

      Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.

  • magic_lobster_party@fedia.io
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    1 month ago

    Who plays like that x_x

    I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.

    For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.

    • steeznson@lemmy.world
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      1 month ago

      Yes, both of those and their sequels - Future Perfect and Perfect Dark - were by far the most played FPS games for me as a kid.