So I’ve been thinking, the DOOM game code was made available openly and if I am not mistaken, was based off the linux version.
Is it right to say that’s why DOOM got incredibly popular with the “It can run on anything i.e a cash machine”
I say this because we all know Linux is a rock solid and efficient system compared to the bloat of Windows.
If anyone can enlighten me, This is pretty much why you can find DooM on almost any platform BECAUSE of its Linux code port roots?
Consider me a nutcase but I genuinely thought this was the case.
The reason Doom got a reputation that it can run on anything is that it did run on just about anything.
The original requirement was for a 386 CPU which ran between 12 and 40 MHz. The 386 was launched in 1985. That means that at the time the Doom was released, it could run on 8-year-old hardware.
It ran like absolute ass on 386 hardware though, and it required at least 4MB of RAM which was also not so common for 386 computers. Source: I had a 386 at the time, couldn’t play Doom until I got a Pentium a few years later.
Even on lower clocked 486 hardware it wasn’t that great. IIRC, it needed about a 486 DX2/66 to really start to shine.
I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.
But the point was that the hardware requirements were low enough that it could be ported to just about any hardware. It ran on SNES which was like 4MHz