• 0 Posts
  • 87 Comments
Joined 2 years ago
cake
Cake day: August 13th, 2023

help-circle



  • I was trying to explain why the game loop would be held back by the rendering speed, even though they run on different hardware.

    If you are bottlenecked by the GPU that means the game loop spends some of its time waiting for the GPU. If you then turn on frame generation, you devote parts of the GPU to doing that, which makes regular rendering slower, making the game loop spend even more time waiting. This will increase input latency.

    Frame generation also needs to delay output of any real frame while it creates and inserts a generated frame. This will add some output latency as well.

    In the opposite scenario, where you are bottlenecked by the CPU, enabling frame generation should in theory not impact the game loop at all. In that case it’s the GPU that’s waiting for the CPU, and it can use some of those extra resources it has to do frame generation with no impact on input latency.


  • Most games aren’t bottlenecked by your CPU at all. It spends a lot of time waiting for the GPU to be done drawing you a picture.

    “Why isn’t the game doing other stuff meanwhile?” you might ask, and part of the answer is surely, “Why do stuff faster than the player can see?”, while another part is likely a need to syncronize the simulation and the rendering so it doesn’t show you some half-finished state, and a third part might be that it would be very confusing for the player to decouple the game state from what they see on screen, like you see yourself aiming at the monster, but actually it moved in between frames so your shot will miss even if the crosshair is dead on.


  • Framegen is worse the lower your base frame rate is.

    The penalty to the speed at which the game runs is much more significant, if you normally run at 40 fps and framegen gives you 60 (30 real) then you have introduced 8 ms of latency just from that. While the same 25% performance cost going from 180 fps to 270 (135 real) adds just 2 ms.

    The lower your real frame rate is the harder it will be to interpolate between frames because the changes between frames are much larger, so it will look worse. Also the lower your frame rate the longer any mishaps will remain on screen, making them more apparent.




  • The purpose of this add-on is solely to circumvent access restrictions to copyrighted works. It is clearly a circumvention tool under the DMCA and therefore illegal to distribute in the USA.

    The policy violation is that it breaks US law.

    Guessing here, but Mozilla likely blacklisted it to disable it for all those who had it installed and cover their ass legally. Nobody can accuse them of aiding in the distribution of this illegal tool anymore.

    While uBlock could be used for the same thing, it has a different primary use (blocking ads, which is still legal), so a similar charge against it might be successfully fought.

    The DMCA is a fuck.




  • My old mother, who is completely disinterested in technology, has used a Linux desktop for a decade now without major issues.

    If you aren’t a power user the differences between it and Windows are minor. You have windows, icons, menu bars, x closes the application, the box makes it big, right-click to open a menu, left-click to select, it’s all the same stuff. Besides, most of your time is spend in a browser anyway.

    Yeah things break some times, but no more than in Windows. Being on a very default Ubuntu installation she can just search for her problems online and blindly run some random console command that probably fixes it, just like on Windows.

    Hardware is easier because drivers are generally just magically there. Software is easier because it’s mostly in a repository which automatically installs dependencies and updates and doesn’t come with malware.

    By far the biggest problem has been documents and executables that can only be opened in Windows. Mostly PDF forms (fuck you Adobe).







  • I feel like you made it sound a bit backwards :)

    There’s nothing to install on a “git server”, git doesn’t have a server component. You can point your git client to a remote place where it can store its files using SSH. But you don’t install anything on the server for this.

    Which is why self hosting a git remote is super easy. All you need is a server with ssh and a little bit of storage.

    If you just want to sync code between different computers and have a backup, that’s all you need.