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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I have been looking for some client tool to interact with Bluetooth on windows. After a lot of searching, I came up empty so I bit the bullet and decided to code one myself and managed to create a small command line utility using C# .Net and it was surprisingly easy. It would have been so awesome if something like bluetuith had existed for windows so I’d be happy to contribute. I should point out though that I have not written any windows based app/tool ever and this was the first one so I would definitely have some learning and research to do. I mainly use a Mac for work and personal stuff so I can contribute for the Mac portion of it as well if required. As to the implementation itself, would it be viable to use something like rust which already has cross platform support so that the server component can just be a single codebase instead of platform specific?




  • Please don’t crucify me but is there a way to do this on windows ? I just have a handheld gaming console that came with windows and it’s setup just the way I want but would be nice if I can also connect to Bluetooth using command line so that I can map it to playnite and have it automatically connect to my headphones when launching a game. I did a lot of research and tried some stuff like “Bluetooth command line tools” which worked a bit but somehow caused a lot of instability and caused crashes so had to stop using it.





  • In case you weren’t aware , you can disable internet in ps5 settings and launch the game and it won’t bother you. Had the same shit happen in AC Valhalla and it was so annoying turning internet off and on just to play this game. I would have been ok with this if at least the game worked the same after signing in but no … A whole class of online specific bugs started to show up ranging from stupid stutters to outright in game repeated popups whenever your player moves, it made the game unplayable so had to delete the whole game. I tried again later after a few months and the bug had been fixed so it was better but still had random stutters.