cross-posted from: https://lemmy.dbzer0.com/post/18457741
I realize that, after all this time, I have never payed for my all-time favorite games I grew up playing (Fallout 3 & Skyrim). I can pay for it, but I really do not want to pay the money to the Bethesda’s marketing team, CEO, and whoever bullshit middle man who wants a cut of that. I want to give directly to the team that made the damn game, the artists, the sound designers, the voice actors, the programmers. If there was a way to do that, i’d be more happily inclined to spend my money on a decade year old game.
Just thinking
What are your ideas of how this could actually be implemented?
Is anyone seriously advocating for literally even distribution of the rewards? Some people barely touch the game and others are in it from the start. Not to mention putting work in early is much more risky than working on a nearly complete game.
I meant that the uneven distribution may be unfair, not that fairness = evenness. But yeah, I guess there’d be no way to tell what the optimal redistribution should be…