• yesman@lemmy.world
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    11 hours ago

    GIMP is not low effort. If you can ‘quickly assemble’ memes, it’s because of previous effort. (I’m studying to be someone who can quickly assemble memes in GIMP)

    That program has a unique UI philosophy. Does it resemble Photoshop? I’ve never used that.

    • Psychadelligoat@lemmy.dbzer0.com
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      3 hours ago

      Gimp 3.0 is finally actually something you could use to make something quickly

      It still makes some baffling decisions (seriously I fucking hate that deselect is CTRL+SHIFT+D and not CTRL+D. I get why, shift is the “opposite” modifier, but GIMP is the only software I use that does this) and isn’t perfect, but for meme making and general Internet use it’s probably at long-last ready

    • Novaling@lemmy.zip
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      10 hours ago

      Never used Photoshop either but from the way everyone and their mother compares it to GIMP when complaining about the UI, I think it’s safe to say GIMP sucks in that regard.

      I’m not gonna lie, the few times I’ve used GIMP to crop a picture, I felt lost as hell.

      • rudyharrelson@lemmy.radio
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        9 hours ago

        GIMP feels like it’s still in the stage of being extremely powerful but awkward as heck to wield, like Blender used to be. Blender used to have a pretty unintuitive interface before getting a massive overhaul a few years back. GIMP could use a similar facelift IMO.

        • Dragon Rider (drag)@lemmy.nz
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          3 hours ago

          Drag never got truly proficient with Photoshop. Drag took a class on Photoshop in high school and did well, but then forgot everything. The workflows never became natural.

          Drag has made dozens of memes in GIMP and really understands the design philosophy. It feels simple and intuitive. Drag wouldn’t want them to change everything and make it like Photoshop. Then drag would have to learn it all over again. No thanks.

          Different apps should just be different apps. The goal isn’t to get every system to have the same UI. There should be room for creativity and thinking differently in the design space.