Since nvidia drivers do not properly implement implicit sync, this protocol not existing is the root cause of flickering with nvidia graphics on Wayland. This MR being merged means that Wayland might finally be usable with nvidia graphics with the next driver release.

  • ThuleanSneed@lemmy.tf
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    8 months ago

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    • SuperIce@lemmy.world
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      8 months ago

      We also need support for the new protocol in Nvidia’s driver. Support will be available in driver 555, the beta of which will be released on May 15. So there’s still some time to wait until it’s fully fixed.

    • visor841@lemmy.world
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      8 months ago

      Currently yes, tho Wine has gotten pretty far with Wayland support, so it wouldn’t be too surprising to see Wine Wayland be useable for gaming in the next year or two.

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  • kugmo@sh.itjust.works
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    8 months ago

    so was the problem wayland not doing something correctly or nvidia not doing something correctly 🤔

    • AProfessional@lemmy.world
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      8 months ago

      Well correct is a matter of opinion.

      Nvidia doesn’t support implicit sync, because they view explicit sync as more correct, it lets the driver do fewer things that might be wrong and perform better. This is true.

      The Linux world often assumes implicit sync works. This was never true.

        • LeFantome@programming.dev
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          8 months ago

          Well, kind of. This is an example of everybody doing it one way and NVIDIA doing something else. So, we should not lose sight of this being NVIDIA being a poor team player and expecting the world to revolve around them.

          That said, you can argue that the way NVIDIA wants to work is more correct and that a “complete” Wayland implementation should support that approach.

          It is totally fair to see this as a missing feature in Wayland ( so “just wayland things” ). However, a more collaborative NVIDIA could have absolutely made a better experience for their users in the meantime ( as AMD has for example ).

          Taken in combination, this is why so many of the “I use Wayland and it works just fine” people do not use NVIDIA and why so many of the “Wayland is not ready” people are NVIDIA users.

          Reading the tea leaves, things should generally work for most people by the time the major distros make their releases in the fall ( eg. Ubuntu 24.10 ). By then, many of these improvements to Wayland will have made their way to shipping code. At the same time, improvements to both the NVIDIA proprietary drivers and NVK will have done the same. The fact the Wayland support in Wine will have matured by then may also be a factor.

  • just_another_person@lemmy.world
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    8 months ago

    The root cause of Nvidia flicker is Nvidia ecosystem being a total shitshow. This has nothing to do with drivers and how bad they are, or how Nvidia refuses to open source even the base of their desktop card drivers, or that the few tools they contribute to in in the OSS space to work around that are awful, or that the entire Linux environment for Nvidia is all about the datacenter (what an insane mess that is).

    Good luck Nvidia+Linux fanboys.

    • unique_hemp@discuss.tchncs.deOP
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      8 months ago

      Well, this is the root cause of this specific issue if you treat nvidia’s part of the stack as some barely changable black box (which is what it is right now). It’s not that I disagree open source drivers would be better, I just already own an nvidia GPU :/

      • zurohki@aussie.zone
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        8 months ago

        I’d argue the root cause was Nvidia insisting that X11 was the future, they’d never support Wayland, and refusing to participate in any of the design processes. As a result when they got dragged kicking and screaming into supporting Wayland, nothing that had been developed without Nvidia suited their hardware or drivers.

        They first tried to throw their weight around by forcing EGLStreams on everyone, failed, and they’ve been scrambling to catch up ever since.

      • CalcProgrammer1@lemmy.ml
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        8 months ago

        The AMD radv driver is best for gaming at the moment IMO. If you’re stuck with NVIDIA hardware then yes, the proprietary driver is the best for gaming as the open source driver is quite slow, but the good news is that this is rapidly changing after being stagnant for 5+ years. NVK is the new open source NVIDIA Vulkan driver in Mesa and it just recently left experimental to be included officially in the next Mesa release. Also, NVIDIA’s GSP firmware changes mean that the open source nouveau kernel driver can finally reclock NVIDIA GPUs to high performance clocks/power states thus it could achieve performance parity with the proprietary driver with enough optimization. On my RTX 3070 laptop it is still significantly slower and some games don’t work yet, but there is no flickering or tearing that I experience with the proprietary driver. Unfortunately for GTX 10 series users, these cards do not use GSP firmware and have no means of reclocking still so they will be stuck using only proprietary drivers for the forseeable future.

  • pr06lefs@lemmy.ml
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    8 months ago

    Questions from someone still on xmonad/x11, with 3 computers that have nvidia cards:

    Do all nvidia cards have trouble in wayland currently, or is it just some subset?

    Is it really unususable, or just really annoyingly flickery?

    Would my card be usable now (without this merge) if I was using the nouveau driver?

    Once this is merged, will all nvidia cards work in wayland? Or do we not really know yet.

    • unique_hemp@discuss.tchncs.deOP
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      8 months ago

      Nouveau should have already been fine, this should fix the proprietary driver’s issues. AFAIK this is a core issue of the proprietary driver, so should affect all cards.

      I tried Wayland on my 16xx series GPU, Electron apps were only annoying, but games were unplayable. The desktop itself and Wayland native apps worked fine, though.

    • blipblip [he/him, they/them]@hexbear.net
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      8 months ago

      I only have experience with my current GPU (3070 ti) and only in Hyprland, but the only flickering I have is in steam windows, everything else works flawlessly on 535 driver. Still excited that it may be fixed soon!

    • SuperIce@lemmy.world
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      8 months ago

      The Nvidia driver on Wayland has been decent for a couple of years and stabilized a lot over the past ~6 months. The flickering issue was specific to XWayland. Normal Wayland apps don’t have flickering problems (not quite sure why tbh), but XWayland apps would often rapidly flicker between 2 frames since it only supported implicit sync, which confused the Nvidia driver, which only supports explicit sync. Now with a Wayland protocol for explicit sync, XWayland can be updated to support it and resolve the flickering there.

    • Lojcs@lemm.ee
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      8 months ago

      In addition to what others said a recent Nvidia driver update also added a workaround to reduce out of order frames without explicit sync. Ime it just made it so that resizing a flickering window makes it stop.

    • matcha_addict@lemy.lol
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      8 months ago

      For what it’s worth, I have only minor issues on wayland with nvidia, and all were fixable by changing some configuration option or something.

      Maybe my demands aren’t too heavy, but I do play games. I also use gentoo which makes fixing things easier.

      • unique_hemp@discuss.tchncs.deOP
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        8 months ago

        Maybe if your games are Wayland native or you’re still running the 535 driver? I saw fbdev=1 as a workaround, but that made things very jello-y.

        • NoisyFlake@lemm.ee
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          8 months ago

          I think 535 is the only option for Wayland gaming right now, everything else is a flickery mess.

    • Sina@beehaw.org
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      8 months ago

      It’s not really card related, but rather it just comes up sometimes in niche circumstances. I only had this on my second monitor and then it went away with an nvidia driver update. (since then i moved to amd)

  • ThuleanSneed@lemmy.tf
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    8 months ago

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