Conflict resolution
Chaplains are on the front lines with the troops so they should be able to hold their own in a melee
To balance and contrast against priest, let Chaplains healing be HoT or temp hitpoints
Non-magical healing abilities to reflect field triage and supplement their technically low healing capacity
Inspiration buffs as they read from their holy writ
Remove fear effects, and maybe a super rare Battlefield Divine Intervention
Is the Chaplain distinct from other classes like priest, cleric, or paladin? If so, I would think the Chaplain is more of a ranger with a holy flair. However, if it’s in a setting where it’s the only holy class I would say they should have healing magic, faith based spells, and high charisma. The first thing that came to mind, however, was like a WWII military chaplain and I thought that would be pretty cool, basically a D&D style cleric but in WWII era tech, acting as a field medic, religious guide, and clairvoyant all in one.
In a fantasy world with magic? Generic “holy” magic; healing spells, cure disease, turn undead, etc. Wouldn’t be really much different from a Cleric in D&D.
If realistic, like KCD2, they’d be charisma focused with a bonus to intimidation checks if they invoke the wrath of God to scare someone into doing what they want.
A notable intrinsic dodge bonus.
Decent but not great healing, blessing, persuasion, rally, calm, etc.
More or less neitral disposition with virtually everyone, save only the most extreme pro- or anti-religious.
Surprisingly good hand-to-hand combat, but only under duress and/or drunk.
Well, mime, obviously.
Prat falls, cane twirling, roller skating.
Inspire allies to perform better or push their limits, bolster them against mental damage and heal mental damage they’ve sustained, raise the morale of a group (especially if that group shares my religion). Bonuses to public speaking, negotiation, religious knowledge, etc.
If I belong to a more fire-and-brimstone type religion, perhaps I can intimidate sinners, make my allies more effective against heretics, etc.
Combination cleric and bard.
The ability to turn water into whiskey.
He’s Scottish for sure
I mean, most people have the reverse of that ability. Shouldn’t be that big of a stretch lol
D&D Cleric
- Speech
- Restoration
- Enchanting
- Alchemy
- Conjuration
- Alteration
- Block
- Lockpicking (don’t ask)
Acrobatics
Alteration?
Alteration. You know, Ironflesh, magelight…
Persuasion Pickpocketing Buggery
At a minimum I’d expect:
- real beard
- fake beard
- glass eye
- large feet
- outrageous Irish accent
- full range of card-sharp skills
- knife-fighting
- chair-fighting
- chair-throwing
- caving, pot-holing, and spelunking
- seduction
- animal familiar
- phat skate-boarding or BMX skillz.
Wololo
HOLY CROSS and then you throw that shit