Only the keys need to be stored cryptographically, really, because the game files themselves are nigh inevitably available on torrenting networks. it’s inevitable that people are going to rip backups of all game files for the delicious delights of datamining and as long as enough of them will seed them (which shouldn’t be a problem as long as there’s any INTEREST in a game existing…) that availability never arises as an issue. And if it’s not popular enough to put there, it’ll probably end up on The Internet Archive.
Would be nice if there were an infrastructural ‘backup of last resort’ such as the library of congress, which is something the LoC already does for other audiovisual media. It’d just be nice if that service were extended to software.
no. you’re putting words in my mouth. if the distributor wants to stop distributing they can.
they can take down their servers, they can even cease to be, but it would no longer affect the availability of product they sold.
Then I don’t think I understand you. Are you suggesting we put millions of full games on a bloxkchain?
Only the keys need to be stored cryptographically, really, because the game files themselves are nigh inevitably available on torrenting networks. it’s inevitable that people are going to rip backups of all game files for the delicious delights of datamining and as long as enough of them will seed them (which shouldn’t be a problem as long as there’s any INTEREST in a game existing…) that availability never arises as an issue. And if it’s not popular enough to put there, it’ll probably end up on The Internet Archive.
Would be nice if there were an infrastructural ‘backup of last resort’ such as the library of congress, which is something the LoC already does for other audiovisual media. It’d just be nice if that service were extended to software.