• Rhaedas@kbin.social
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    9 months ago

    I’ve seen this same suggestion years ago on Blender tutorials. Generating a scene isn’t about making it realistic, it’s about fooling the audience into thinking it’s real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.

    • Tar_Alcaran@sh.itjust.works
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      9 months ago

      Halo 3 came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!

    • LewdBoidens@lemmynsfw.com
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      9 months ago

      Yea yea yea, I dunno if it works for them, but I think linking objects in blender would make it more memory efficient up until you changed the geometry or properties fundamentally.

      So it makes it easier to process and litter around the map

      • Final Remix@lemmy.world
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        9 months ago

        They did this in the Hitman 1>2>3 progression and got H3 down to like… 36 gigs… they reused doors when posssible, fruits in bowls, etc. Instead of bespoke items for each game in the series, they compressed and repeated stuff, and got the entire trilogy game down to the size of one of the individual games.

        • NOPper@lemmy.world
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          9 months ago

          I just got back into H3 a week or two ago and was caught off guard by the install size! Last time I installed 2 I had to disable a ton of map DLCs and rotate em out as I went to not take up most of the storage on my Steam Deck SD card.

          They did an amazing job on streamlining things.