This one might controversial, but Baldur’s Gate 3 for ps5.
I had plenty of technical issues, like my Karlach questline being glitched out because of some of mission, which was the worst since she was my main companion. I also had to start over earlier as well when I didn’t know that I would get locked out of quests for simply going to a the next area, I didn’t know that was “act 2”.
I finished divinity os 2 in august and I didn’t really find this game all different other than the crazy production value jump. Which I don’t want to underplay, it’s much much better and ver very good for a crpg.
the community is very circlejerk-y, when I mentioned in one of the threads about being locked out from doing other act 1 quests because I jumped to act 2 accidentally, they just said that it’s a “skill issue”. Also, the big reason I bought this game was because I kept hearing “I don’t usually like crpgs, but this game is a must play” so I was a victim of hype, that’s on me.
I got bored, honestly. The combat was a slog and I hated save-scumming to overcome poor design decisions that made gameplay unnecessarily complicated. I just wanted Baldur’s Gate back, instead I got DOS with a D&D wrapper. And I didn’t like DOS at all.
Also BG3 for me. I didn’t experience any bugs, I just realized the combat is absolutely not my thing. And I dislike the combat to the point of avoiding the game, which makes me sad because I really like everything except the combat a lot.
I’m in the same boat, I find the combat both boring and frustrating, the worst possible combination. It’s absolutely loaded with RNG. People said this was the crpg for people who don’t like crpgs, but I can say that is not the case.
As someone who has never played DND, BG3 is like I imagine a lot of it. Constant dice rolling and combining attacks in ways that work. It’s way too tedious for me when I want to play.
It’s pretty good for telling you things will be locked off, but very bad at telling you what will be locked off. I nearly didn’t go to the creche at all, because the warnings made me think that was Act 2 through that doorway.
Co-op was an absolute bug-fest. Performance was appalling on PS5, crashes all over the place, and worse, players are likely to miss out on any real links with companions because of how reputation is dished out. It’s an interesting mode to have, but it’s objectively a worse experience than single player.
And yet despite all that, it’s still probably the best game of last year. And last year had a lot of good games.
I learned my lesson. I’m used to some crpg and knowing that I would get locked out of quests if I do certain things, but it makes sense contextually. Here I just didn’t get why Halsin would be dead, but later I learned about “time-sensitive” quests and just to be safe I started doing everything before leaving the acts.
I’ve played through a few times. Before you leave Act I, there is an explicit warning that doing so will close out story-based quests that are incomplete. Having said that, it only closes out the main story quests for the most part; I’ve gone back to do side quests frequently. Act I doesn’t truly lock until you’ve unlocked the end of Act II.
That seems consistent with actual tabletop D&D; ignoring a time sensitive quest may net negative results.
This one might controversial, but Baldur’s Gate 3 for ps5.
Same. No bugs, but it just didn’t live up to the hype for me. I dropped it just after starting chapter 2.
I got bored, honestly. The combat was a slog and I hated save-scumming to overcome poor design decisions that made gameplay unnecessarily complicated. I just wanted Baldur’s Gate back, instead I got DOS with a D&D wrapper. And I didn’t like DOS at all.
Also BG3 for me. I didn’t experience any bugs, I just realized the combat is absolutely not my thing. And I dislike the combat to the point of avoiding the game, which makes me sad because I really like everything except the combat a lot.
I’m in the same boat, I find the combat both boring and frustrating, the worst possible combination. It’s absolutely loaded with RNG. People said this was the crpg for people who don’t like crpgs, but I can say that is not the case.
As someone who has never played DND, BG3 is like I imagine a lot of it. Constant dice rolling and combining attacks in ways that work. It’s way too tedious for me when I want to play.
It’s for DND lovers.
It’s pretty good for telling you things will be locked off, but very bad at telling you what will be locked off. I nearly didn’t go to the creche at all, because the warnings made me think that was Act 2 through that doorway.
Co-op was an absolute bug-fest. Performance was appalling on PS5, crashes all over the place, and worse, players are likely to miss out on any real links with companions because of how reputation is dished out. It’s an interesting mode to have, but it’s objectively a worse experience than single player.
And yet despite all that, it’s still probably the best game of last year. And last year had a lot of good games.
I learned my lesson. I’m used to some crpg and knowing that I would get locked out of quests if I do certain things, but it makes sense contextually. Here I just didn’t get why Halsin would be dead, but later I learned about “time-sensitive” quests and just to be safe I started doing everything before leaving the acts.
I’ve played through a few times. Before you leave Act I, there is an explicit warning that doing so will close out story-based quests that are incomplete. Having said that, it only closes out the main story quests for the most part; I’ve gone back to do side quests frequently. Act I doesn’t truly lock until you’ve unlocked the end of Act II.
That seems consistent with actual tabletop D&D; ignoring a time sensitive quest may net negative results.