- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world
The Apple Vision Pro is supposed to be the start of a new spatial computing revolution. After several days of testing, it’s clear that it’s the best headset ever made — which is the problem.
The Vision Pro is the best example of video passthrough and hand/eye tracking that has ever been produced, but they’re also insufficient for it to be a seamless experience.
This isn’t really the problem, I think. MKBHD touched on this but this system doesn’t seem to have a killer app. There’s a bunch of stuff you can do with it, but which of those things can be done better than just using a computer?
Gaming is the big one but apple doesn’t care about that so what else is there? It would be good for virtual walkthroughs of a home you’re considering buying. Or at an architects office to show off the experience of a new building. But…cheaper VR headsets can already do all of that.
So what actually task can this do better than anything else?
Relieving fanboys of their money 🤑
It doesn’t lean into the VR aspect very much either. You can’t just use it by flapping your hands about like you’re Iron Man.
Other than that, it just acts like a virtual screen. Neat, but not particularly different from a regular screen in usage, other than the ability to resize at will, which people don’t generally do that often on their computers.
I have a psvr, psvr2 and love it, but there is no way id spend this much for a better version. However, I thought similar about the iPad at first. What can it do that I couldn’t do with my phone or a PC. Now I sue my iPad daily.
I think it’s a case of build it and they will come. It’s currently sold out and an early adopter thing but it took a few generations for the iPhone to have apps. And at first, there was no killer app.
Is was really irritated when he presented the presentation app as the most killer app for the device. On traditional VR headsets this would be a really mediocre app compared to what games do in VR…