The metaverse hype that surged during the Covid-19 pandemic has largely fizzled out, as Korean tech companies shut down the virtual meetup services they launched during the heyday with an ambition to impact social media and gatherings culture.
I mean, in VR you’re really just checking how well you did your avatar. There’s a sense of accomplishment in doing something that looks like you with a very limited set of tools. Haven’t tried it in VR, but I know the exact feeling from The Sims series.
Within the billionaire bubble there was a lot of hype. Outside of that, not so much.
A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.
I think the biggest part was selling people fake clout for a nearly 100% profit margin. They were going to sell us virtual clothes and status in mass for our very real money. Not that this doesn’t already happen in gaming but it would have been expanded greatly
There was hype?
Yeah man…for like 2 weeks, and then it released. Then again when they added legs. For like a day.
Some people just love looking at themselves.
You’re joking, but there are lots of people in VRChat that love spending a lot of time looking at their own avatar in front of in-game mirrors.
At least 1000 people
Man, I hate looking at myself in mirrors or even hearing myself in recordings. I just don’t understand people who actually like it.
Theres no other feedback of your own avatar except for viewing it, if i am trying to immerse my self i wanna make sure i dont look jacked up.
Source: me, i play.
I mean, in VR you’re really just checking how well you did your avatar. There’s a sense of accomplishment in doing something that looks like you with a very limited set of tools. Haven’t tried it in VR, but I know the exact feeling from The Sims series.
Ew
Within the billionaire bubble there was a lot of hype. Outside of that, not so much.
A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.
I think the biggest part was selling people fake clout for a nearly 100% profit margin. They were going to sell us virtual clothes and status in mass for our very real money. Not that this doesn’t already happen in gaming but it would have been expanded greatly