Apple Has Sold Approximately 200,000 Vision Pro Headsets::Apple has sold upwards of 200,000 Vision Pro headsets, MacRumors has learned from a source with knowledge of Apple’s sales numbers. Apple began…

  • maegul (he/they)@lemmy.ml
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    10 months ago

    Yea … I personally don’t get it … but people are down for it.

    The biggest example I’ve seen people excited about is office work … instead of screens it’s all just a VR. On which I’m expecting to see posts/blogs about why that doesn’t work too well in the long term. I just don’t see a big heavy thing on your face working out as a product. And while Apple may have done a lot of things well here, they haven’t gotten around that essential problem it seems (??) and may have jumped the gun here out of desparation to find new product markets. For me this is a 50/50 as their first major flop in a while (does homepod count?)

    • edric@lemm.ee
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      10 months ago

      Yeah I can’t imagine working with that thing hanging on my face all day. I feel like it will hurt after 30 minutes of continuous wear.

    • SlopppyEngineer@lemmy.world
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      10 months ago

      The first testers already said it was too heavy to use for more than an hour, and certainly could not use this for the entire work day. It’s certainly not a replacement for the current screens and desk.

      • abhibeckert@lemmy.world
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        10 months ago

        Meh. Ride a bicycle for an hour, if you never do it, and your ass will hurt for days.

        Ride a bicycle once a week for a little while… and it’ll be perfectly comfortable no matter how long you sit on the seat. Your muscles will strengthen as necessary to compensate for the new load.

        • thanks_shakey_snake@lemmy.ca
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          10 months ago

          Or like take office chairs: Sit in one for a few hours, you might start to feel sore. But sit in one for 8 hours a day for like 3 years, and you’ll end up with excellent posture and limber hamstrings from all the practice you’ve gotten.

          Pretty sure that’s how it works, anyway.

          • abhibeckert@lemmy.world
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            10 months ago

            Our necks are really strong. Far stronger than, for example, our arms or even our shoulders. In cultures that hadn’t invented the wheel, it was commonplace to carry heavy things with your neck. Your neck can carry loads similar to a wheel barrow, comfortably, all day long.

            I’d be a lot more worried about eye health than your neck.

      • Death@lemmy.world
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        10 months ago

        its weight is around the same as Oculus(Meta) Quest 2 And people have been using Quest 2 for hours, there are even some headstrap+power bank accessories for that too Quest 2 (503g) lasts 2+ hours BoboVR B2 battery (140g) last 2+ hours So people have been using 650g headset for hours normally before

        Also, motorcycle helmet weight 1500g Safety helmet Weight 200-600g So I think the weight is not the problem, just they aren’t used to that

        • DriftinGrifter@lemmy.blahaj.zone
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          10 months ago

          No this is wrong the difference between 500g headsets used for short bursts of gaming and 650g headsets requiring additional battery packs makes quite a difference and a lit of the weights influence comes through distribution and needed movement a motorcyclist ist wearing the helmet to do office work and dissent have the weight focused on the front of their face

    • abhibeckert@lemmy.world
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      10 months ago

      I don’t see it either… but everyone who’s actually worn one seems to think it’s a huge deal. Including people who own other headsets and never use them.

      At this point, I’m willing to assume they’re right. A bit like how phones were terrible until suddenly the technology improved a bit (better touch screens, faster CPUs, faster cellular networks, better cameras, better software…) and suddenly smartphones became awesome.

      If Apple is onto something, other brands of headset will match them soon enough. They all have access to the same hardware suppliers, it’s just a matter of putting it together and writing some decent software.

      • rottingleaf@lemmy.zip
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        10 months ago

        A bit like how phones were terrible until suddenly the technology improved a bit (better touch screens, faster CPUs, faster cellular networks, better cameras, better software…) and suddenly smartphones became awesome.

        Is this some Apple-fanboy historical revisionism? Phones were awesome. You could run all those J2EE games, or, say, ICQ clients on them. You could transfer files via IR ports, or use those to control your TV. You could listen to music, use mobile browsers (well, WAP was kinda expensive, but), and with that Web it was enough when you really needed it. Some would even have GPS or something.

        Until “smartphones” with touch screens and bullshit OSs and all functionality lacking aside of two-finger-zoom and lickable buttons became common, then they were terrible until everybody got used to them

    • Rooki@lemmy.world
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      10 months ago

      *AR its argumented reality not virtual reality. And what i heard its not sooo good because of technical restrictions.

        • Rooki@lemmy.world
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          10 months ago

          I cant see that working so well. But if it is nicely done apple. Probably because of it its heavier.

        • GluWu@lemm.ee
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          10 months ago

          Apple is trying so hard to make these look like goggles you see through that just shows whatever you want wherever you want. So much they put the external display to show your eyes outside.

          It’s just a VR headset. AR is just really good pass-through, something most already have but isn’t useful, mixed on the software side. You’re still looking at screens. This isn’t new tech, this is existing tech given the amount of development apple does. Just like everything else they’ve done.

          Apple doesn’t make new tech, they make existing tech nice.