• KptnAutismus@lemmy.world
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    10 months ago

    we’re all going a little crazy, but this is just the right kind of insane. make it run pong with powerpoint controls next please.

    • gregorum@lemm.ee
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      10 months ago

      pfft— 16-bit @ 3Hz and 128k of ram?

      give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!

      edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128k of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.

      • Kaboom@reddthat.com
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        10 months ago

        Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.

        • gregorum@lemm.ee
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          10 months ago

          oh, shit, fixed!

          yeah, if extended memory was required, it could be on the cartridge. some Nintendo and Neo-Geo cartridges did this, too.