give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!
edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128k of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.
pfft— 16-bit @ 3Hz and 128k of ram?
give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!
edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128k of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.
Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.
oh, shit, fixed!
yeah, if extended memory was required, it could be on the cartridge. some Nintendo and Neo-Geo cartridges did this, too.