• Drathro@dormi.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    23 days ago

    Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases “AI” might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it’s much easier to just burden the players directly instead.

    • SilverCode@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      23 days ago

      I’m fairly confident that developers already do this. When the “ban hammer” comes down it is probably after analysing data trends for players.

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        0
        ·
        23 days ago

        Yeah, they don’t ban immediately. They collate a huge amount of data and then do it in waves.

        That way cheaters know what software got them banned, but not the exact behaviour that gave it away.