I’ll admit that I am far from knowing the intricacies of implications of various licenses. What you wrote is very interesting to me, I am far from decided on this matter, certainly publishing on a typical license is just easier. That’s a good point.
Oh, could you elaborate please?
I mostly threw this out, it’s not that important, but thank you for feedback. You may be right that it’s too much hassle.
Main criteria would be our capacity to collaborate and to have somewhat convergent vision on the types of games we would like to make. Of course I would prefer experienced creators but I am fine with newbies who are into growing a lot and trying - I am basically such a person. Funding is bootstrapping for a long time, in practice this means that everyone has to find their own way to subsist given that actual running of this coop won’t be expensive for a very long time but I am very open to avenues your proposed. I haven’t done much research on legalistic side of this coop endeavor except noting that Igalia managed to create remote flat worker coop with over 100 employees with employees living in many various states so they managed to hop through various legal hurdles, which proves that such a remote coop is possible. I’ll be honest - my approach it to try and solve problems on the go to try to accomplish the previously determined goal. I don’t treat problems as exceptions but as a fact of life.
Anarchism is practical on a large scale, because you can network and federate anarchist structures.
You can fork it, sure Linus is very respected and his decisions are considered very important but you can fork it and change however you want so it’s still compatible with Anarchism.
What do you think about kolektiva.social for example?
You may join local IWW, help with local food not bombs, go to some anarchist bookfair near you etc. About theory, there is a website called the anarchist library with a lot of books concerning anarchism for free!
We did some research on Warrenite economy and now we plan to research ancom economy.