DirectX is a Windows thing, so you’ll just have those calls translated to Vulkan under the hood (DXVK). You’ll probably get better performance from just setting it to Vulkan directly.
DirectX is a Windows thing, so you’ll just have those calls translated to Vulkan under the hood (DXVK). You’ll probably get better performance from just setting it to Vulkan directly.
The Cloudflare human verification thing checks browser parameters that some extensions block or fake. Likely caused by “Canvas Blocker” if you use that. The fix is to add the specific Cloudflare subdomain this widget uses to the whitelist.
It’s based off Tachoyami(or whatever the one that was recently near nuked was called), and can be found googling a little. It’s annoying, but they got sued, and this was their way of protecting themselves.
Depending on the hosting of things by the game, anti cheat can make sense. Payday 2, for example, is almost entirely peer to peer in games, and cheats allow you to be quite mean in game, even if you’re not the host.
But I can’t help but think PvE anti cheat is more about locking people out of skins/events/dlc/things than actually being to prevent cheating. Else you could just have a button that invalidated the gains of the cheated match.
OpenGL is a bit like Vulkan, but discontinued since… 2014, with a single update since then. It was actually stopped because Vulkan seemed better, and both API’s were maintained by the same organisation.
In general it’s more likely to work on older devices, but would be less performant than Vulkan.