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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Today I was looking up how to do something in a game I’m playing, there were some videos about it, usual formula starting with “Sup guys!”, intros, ads for the channel, and fluff, “remember to press like”, oh and a bunch of videos that may or may not contain the answer.

    The answer could be written in 5 words, basically what key to press.



  • I don’t really care but I have a 512GB drive, a few extra GB of NVidia packages or whatever means nothing. I just enjoy the containerization and not having to give it my root password to install things. I’m not on an immutable distro and not having an app invade my core system (in whatever way the packager felt necessary) feels really good.

    I’m watching the immutable space though, once it matures a bit more might try it. openSuse has an elegant and simple take on it with BTRFS snapshots.





  • I’m looking at how many of the bugs and security issues are due to memory unsafe code - it’s A LOT and new ones come up almost daily. Humans are just bad at writing safe code because we are so fallible. So if we can eliminate a significant percentage of these bugs from the ground up that suddenly becomes very interesting. Besides personally after two decades of C and C++ (and debugging them) I find Rust much more pleasant and “ergonomic” to use.

    If we want an OS to be more secure by design we really have to begin at the most basic level. It might never be perfect but we can greatly reduce the attack surface. This is also why Microsoft is rewriting a number of vulnerable system components of Windows in Rust.

    So why is it important to the end-user? Well, if that’s Average Joe, maybe not but Redox OS right now is not mainstream, it is for us nerds who are interested in a safer OS and to see what can be done in that space. Maybe you don’t care and that’s fine, but some of us do and just like any post here, people can chose to skip over it or dive into the discussion, we can’t guarantee that all posts or projects are interesting to everyone :)




  • That’s not exactly my impression from following the design conversations through the years. They’re more approaching decisions from the angle of what they think is best, their philosophy is to plainly ignore what others do and follow their own direction. Of course taking inspiration from Photoshop might sometimes be a good thing, if it doesn’t conflict with the GIMP way of doing things.

    I’ve noticed in recent years some newcomer devs have had discussions on how to design their contributions, mentioning Photoshop and other alternative ways and there were just conversations about the merits of the different approaches that could be taken and what would fit the GIMP best, without bias.

    Anyway, I wasn’t aware that GIMP UX suffers, I’ve never used anything else and am happy with it. It seem logical to me, obviously with fewer features than Photoshop but how much can a couple of guys do and they’ve had to refactor most of the GIMP for 3.0, but that’ll open up for a lot of functionality being added moving forward…