• 5 Posts
  • 46 Comments
Joined 5 months ago
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Cake day: February 9th, 2025

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  •   >>>>>>>>> CPU <<<<<<<<
    
    	****** Processor *****
    Manufacturer: Intel
    Code name: Alder Lake-S (Core i5)
          Socket: LGA 1700
    Technology: 7 nm
    Tension: 
    Specification: 12th Gen Intel(R) Core(TM) i5-12400
    Family: 0x6
    Otb. family: 0x6
        Model: 0x7
    Otb. model: 0x97
           Temperature: 52.00°C
    Stepping: 5
    Instructions: HT, MMX, SSE(1, 2, 3, 3S, 4.1, 4.2), AVX(1, 2), FMA(3), AES, CLMUL, RdRand, SHA, VT-x, x86-64
    
      >>>>>>>> Mat. board <<<<<<<<<
    
    	****** Mat. payment *****
    Manufacturer: Gigabyte Technology Co., Ltd.
        Model: H610M S2H V3 DDR4
      Revision: x.x
    
    	****** BIOS *****
          Brand: American Megatrends International, LLC.
        Version: F3
            Date: 12/14/2023
    ROM size: 
    
    	****** Chipset *****
    Manufacturer: Intel Corporation
        Model: Device 7a87
    
    	****** Operating system *****
            Kernel: Linux 6.1.0-37-amd64
    Distribution: Debian GNU/Linux 12 (bookworm)
    Host name: mx
    Working time: 0 days, 7 hours, 12 minutes, 34 seconds
    Compiler: cc (Debian 12.2.0-14+deb12u1)
    
      >>>>>>>> Graphics <<<<<<<<
    
    	****** Map 0 *****
    Manufacturer: Intel
      Driver: i915
    UMD version: Mesa 22.3.6
        Model: Alder Lake-S GT1 [UHD Graphics 730]
    Compute Node: 
    Device ID: 0x4692:0x0C
    VBIOS version: 
    Interface: 
    Temperature: 
    Use: 
    Core voltage: 
    Average. tension: 
    HP frequency: 700 MHz
    Memory rate: 
    Memory used: 
       Resizable BAR: 
           Vulkan RT: Disabled
    OpenGL version: 4.60
    Vulkan version: 1.3.230
    OpenCL version: 
    

    Translated by https://www.reverso.net/text-translation








  • But, anyway, I’ve try to set up Steam from Flatpak… But there’s absolutely the same result:

    chdir "/mnt/Games/Steam/steamapps/common/Super Blue Boy Planet"
    Game Recording - would start recording game 560260, but recording for this game is disabled
    Adding process 1300 for gameID 560260
    ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
    ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    WARNING: discarding _NET_WM_PID 2416 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
    WARNING: discarding _NET_WM_PID 2419 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
    WARNING: discarding _NET_WM_PID 2731 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
    WARNING: discarding _NET_WM_PID 3245 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
    WARNING: discarding _NET_WM_PID 12018 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
    Adding process 1301 for gameID 560260
    Adding process 1302 for gameID 560260
    Adding process 1390 for gameID 560260
    Proton: Upgrading prefix from None to 8.0-103 (/mnt/Games/Steam/steamapps/compatdata/560260/)
    Adding process 1391 for gameID 560260
    Adding process 1392 for gameID 560260
    fsync: up and running.
    wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
    Adding process 1393 for gameID 560260
    Adding process 1396 for gameID 560260
    Adding process 1398 for gameID 560260
    Adding process 1401 for gameID 560260
    Adding process 1410 for gameID 560260
    Adding process 1423 for gameID 560260
    Adding process 1429 for gameID 560260
    Adding process 1442 for gameID 560260
    Setting breakpad minidump AppID = 560260
    Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198248711762 [API loaded no]
    Adding process 1461 for gameID 560260
    pid 1394 != 1393, skipping destruction (fork without exec?)
    Game Recording - game stopped [gameid=560260]
    Removing process 1461 for gameID 560260
    Removing process 1442 for gameID 560260
    Removing process 1429 for gameID 560260
    Removing process 1423 for gameID 560260
    Removing process 1410 for gameID 560260
    Removing process 1401 for gameID 560260
    Removing process 1398 for gameID 560260
    Removing process 1396 for gameID 560260
    Removing process 1393 for gameID 560260
    Removing process 1392 for gameID 560260
    Removing process 1391 for gameID 560260
    Removing process 1390 for gameID 560260
    Removing process 1302 for gameID 560260
    Removing process 1301 for gameID 560260
    Removing process 1300 for gameID 560260
    

    Games still don’t works 🤷







  • And the end of the log:

    Modules:
    Module	Address			Debug info	Name (23 modules)
    PE	00400000-00a8a000	Export          megaserval
    PE	7b000000-7b2a0000	Deferred        kernelbase
    PE	7b600000-7b65f000	Deferred        kernel32
    PE	7bc00000-7bcaa000	Export          ntdll
    ELF	7d000000-7d005000	Deferred        <wine-loader>
    ELF	7e9ff000-7eb86000	Export          libwine.so.1
    ELF	f62ea000-f63d7000	Deferred        ntdll.so
    ELF	f78e7000-f78f6000	Deferred        libmd.so.0
    ELF	f78f6000-f790d000	Deferred        libbsd.so.0
    ELF	f790d000-f7914000	Deferred        libxdmcp.so.6
    ELF	f7914000-f7919000	Deferred        libxau.so.6
    ELF	f7919000-f7947000	Deferred        libxcb.so.1
    ELF	f7947000-f7a99000	Deferred        libx11.so.6
    ELF	f7a99000-f7ad5000	Deferred        libglx.so.0
    ELF	f7ad5000-f7b51000	Deferred        libgldispatch.so.0
    ELF	f7b51000-f7c56000	Deferred        libm.so.6
    ELF	f7c58000-f7cc4000	Deferred        libgl.so.1
    ELF	f7cc4000-f7cc9000	Deferred        librt.so.1
    ELF	f7cc9000-f7ef1000	Deferred        libc.so.6
    ELF	f7ef1000-f7ef6000	Deferred        libdl.so.2
    ELF	f7ef6000-f7efb000	Deferred        libpthread.so.0
    ELF	f7f07000-f7f99000	Deferred        gameoverlayrenderer.so
    ELF	f7f9b000-f7fd0000	Deferred        ld-linux.so.2
    Threads:
    process  tid      prio    name (all IDs are in hex)
    00000020 steam.exe
    	00000024    0     
    	00000118    0     
    	00000130    0     
    00000030 services.exe
    	00000034    0     
    	00000038    0     wine_rpcrt4_server
    	00000044    0     wine_rpcrt4_io
    	00000048    0     wine_threadpool_worker
    	00000068    0     wine_rpcrt4_io
    	00000074    0     wine_rpcrt4_io
    	00000098    0     wine_rpcrt4_io
    	000000b0    0     wine_rpcrt4_io
    	000000c4    0     
    	000000e4    0     wine_rpcrt4_io
    	000000e8    0     wine_threadpool_worker
    0000003c winedevice.exe
    	00000040    0     
    	0000004c    0     
    	00000050    0     wine_sechost_service
    	00000054    0     
    	00000058    0     
    	0000005c    0     
    	000000bc    0     
    	000000c0    0     
    00000060 winedevice.exe
    	00000064    0     
    	0000006c    0     
    	00000070    0     wine_sechost_service
    	00000078    0     
    	0000007c    0     
    	00000080    0     
    	00000084    0     
    	0000008c    0     
    00000090 plugplay.exe
    	00000094    0     
    	0000009c    0     
    	000000a0    0     wine_sechost_service
    	000000a4    0     wine_rpcrt4_server
    000000a8 svchost.exe
    	000000ac    0     
    	000000b4    0     
    	000000b8    0     wine_sechost_service
    000000c8 explorer.exe
    	000000cc    0     
    	000000d0    0     
    	000000d4    0     wine_rpcrt4_server
    000000dc rpcss.exe
    	000000e0    0     
    	000000ec    0     
    	000000f0    0     wine_sechost_service
    	000000f4    0     wine_rpcrt4_server
    	000000f8    0     wine_rpcrt4_server
    	000000fc    0     wine_rpcrt4_io
    	00000100    0     wine_threadpool_worker
    00000104 tabtip.exe
    	00000108    0     
    	00000110    0     wine_rpcrt4_server
    	00000114    0     
    	0000011c    0     
    00000128 (D) Z:\mnt\Games\Steam\steamapps\common\Mega Serval\megaServal.exe
    	0000012c    0 <== 
    	00000144    0     
    0000013c conhost.exe
    	00000140    0     
    System information:
        Wine build: wine-8.0
        Platform: i386 (WOW64)
        Version: Windows 10
        Host system: Linux
        Host version: 6.1.0-35-amd64
    1057.067:0030:0148:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
    1057.067:0030:014c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
    1057.068:0030:0150:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
    pid 15809 != 15808, skipping destruction (fork without exec?)
    

    It doesn’t seems that the problem in SystemD 🤔. Maybe…


  • I tried to warn you!

    Yeap! It’s so)

    I… I hope you do already know how to… flash an iso to a usb drive, and that you have not just wiped out your only means of downloading said iso.

    Yeap! I almost an advanced user 🙃. I reinstall an OS on my PC about 9.999.999.999 times… (maybe a little bit less)

    But I want to try firstly that here’s someone can hint me 😉

    Yes, it is, it is built off of the Fedora Atomic model.

    So… the simple explanation is that the core operating system is read-only, unalterable, in most situations.

    The core libraries of the OS are managed by the developers, who make the ‘recipe’ of all the core stuff, and update it and occasionally add to it… the user can override this and add in new core libraries, but it is highly advised against, and the terminal will yell at you that you are probably doing something stupid when you try.

    That being said, if you do mess up the core libraries… you can use

    rpm-ostree rollback

    And that will revert you to the last, stable, bootable configuration, which it automatically keeps backups of, locally.

    Then, almost all applications and software are run through flatpak, which keeps them self-contained, so if they break, it is only them that break, not your whole system.

    If you want to do something that requires more control over a linux in a tradtional linux sense… Bazzite comes with DistroBox, which basically allows you to have multiple linux oss download their own libraries in their own box, and then you can do more advanced tinkering in there.

    (technically it is quite complicated, as i understsnd it, distrobox is basically … customized, fancy docker images, if you are familiar with docker)

    It seems that it is the most user-friendly distribution. But there’s so many proprietary softs as I guess 🤔