I’m interested in more of a universal design patterns but moving data around is my prevailing interest.
Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think
I’m interested in more of a universal design patterns but moving data around is my prevailing interest.
Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think
The high level view of ‘copying’ is purely abstracted, and not very useful. It’s a layperson’s understanding. Copy A and call it B makes a thing called B that contains the same data as A. Anything deeper than that will be completely language dependent. Whether a copy is a copy or a reference depends on language and implementation.
Unless you mean how data physically is copied/recalled at the hardware level… that’s language agnostic and happens in mostly just a few ways.