I’m interested in more of a universal design patterns but moving data around is my prevailing interest.
Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think
I’m interested in more of a universal design patterns but moving data around is my prevailing interest.
Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think
As others have mentioned, your description is maybe too vague to get a good answer. You might need to elaborate more about “moving data” means for your purposes.
I don’t know if anyone has yet asked if you mean how data is stored in RAM vs a “hard drive”… How it’s allocated. Things that are much closer to hardware and a kernel? How a CPU fetches instructions/“data”?