I’m interested in more of a universal design patterns but moving data around is my prevailing interest.

Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think

  • Windex007@lemmy.world
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    25 days ago

    As others have mentioned, your description is maybe too vague to get a good answer. You might need to elaborate more about “moving data” means for your purposes.

    I don’t know if anyone has yet asked if you mean how data is stored in RAM vs a “hard drive”… How it’s allocated. Things that are much closer to hardware and a kernel? How a CPU fetches instructions/“data”?