I’m interested in more of a universal design patterns but moving data around is my prevailing interest.
Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think
I’m interested in more of a universal design patterns but moving data around is my prevailing interest.
Stuff like copy on like classes vs structures, how data gets passed around, copied, deleted, etc I think
Can you elaborate?
Are you discussing API calls? Remote Procedure Calls?
My initial assumption was you wanted info on Data Marshaling — utilizing the likes of JSON or XML to communicate data between different programs.
But then maybe you mean data allocation in memory, how the heap and stack work, etc.? References and pointers, and deep and shallow copies, etc.?