• Echo Dot@feddit.uk
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    24 days ago

    So Apple want to enter the games industry and apparently the way you do that is to hire a two-person indie team and then release the game on a platform which has limited access.

    Oh they’re going to do reall well

      • Echo Dot@feddit.uk
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        23 days ago

        So what.

        I had to look up what the hell games arcade was because I’ve never heard of it, which rather proved my point about it being a limited platform.

        I’ve spoken to a few friends who have iPhones and none of them have anything to do with games arcade, and only one of them even knew what it was.

        • TryingSomethingNew@lemmy.world
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          23 days ago

          Sony has sold approximately 150 million PS4/5. Assuming they’re ALL being played, and that Microsoft sold roughly the same number, that means that if roughly one in every five iPhone owners play games, there are equal numbers.

          But A lot of it, I’m sure, comes down to what everybody considers gamers/games. Balatro? Unquestionably a game, does it count for your statistics? I don’t know. From my phone on a brief search, the total market was somewhere around 180 billion last year, and $90 billion of that was mobile, and Sony made $17.5 billion in services, though I’m not sure if that includes the actual consoles.

    • Aatube@kbin.melroy.org
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      23 days ago

      I wouldn’t say it’s to enter the games industry. It seems to just integrate into Apple the flagship game of their existing Apple Arcade distribution service and guarantee the indie devs some stability.

      • Echo Dot@feddit.uk
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        23 days ago

        It sort of feels like some hiring managers just hired his mates and apple hasn’t noticed because the entire acquisition was to the tune of $50 and an iTunes gift card.

        It’s just a really weird way they announced it as if it was some major event.