Remasters are often cheap upscaling, so idk. Usually if they put enough work into a game, they call it a full remake. If you’re using the same hardware for a game from the 00s that was remastered a couple years ago, you’re going to need different hardware. A remaster is usually done to exploit new hardware capabilities.
That being said, maybe Shadow of the Colossus or Okami
How about Rollercoaster Tycoon and the open source remake, OpenRCT?
The open source version is more portable, more stable, more performant, and provides a great many more features and extensions compared to the original game. It is the way to play it today.
In the same vein, OpenTTD is just brilliant.
Not technically a remaster, but mods for Minecraft that drastically affect performance but not gameplay have been a thing for quite a while
Skyrim Special Edition - Huge improvement to frame rates and memory handling.
It’s blizzard, but the diablo 2 remaster runs so much better than the original which was resolution locked to 800x600 and 15fps, they could have kept the same graphics and that would have been enough of an upgrade
The Brood War remaster was actually pretty good, too. It was the last Blizzard product I bought.
That guy that’s remastering Mario 64 in 60 fps. Kaze emanuar or something
Yeah, what a legend. Dude knows the N64’s hardware better than any other person on earth
Openmw is a cımmunity made open source engine replacement for morrowind, it does run better on modern hardware
I don’t know if fan stuff counts, but Kaze Emanuar went through Super Mario 64’s decompiled code and did a lot of optimization that resulted in it running significantly faster on original hardware. I don’t remember what the performance boost was, but it was significant.
Edit: oh yeah, I think I remember reading that the Crysis remaster runs a lot better than the original at comparable graphics settings on modern hardware. Iirc it’s because the original game was created when dual-core PCs were still brand new and low-level graphics APIs like Vulkan weren’t even conceived of yet. As such, the game was mainly optimized for single-threaded performance and the CPU was having to do a lot of stuff that the GPU can do now.
I think I saw the Mario64 video youre talking about. I think he went from 30 to 60fps (edit: I checked the video and the thumbnail says 20->60fps) . My favorite quote was “Nintendo put a lot of safety checks in place. But, you don’t need those if you just program properly.”
“Nintendo put a lot of safety checks in place. But, you don’t need those if you just program properly.”
That’s why I don’t use seatbelts. I just drive properly.
That’s how dunning-kruger works, right?