This also applies to Valorant. I know a lot of people look down on both games, but it’s still unfortunate for Linux to lose access to such a popular game.
I thought this part was particularly interesting:
Half of anti-cheat is making sure the environment hasn’t been tampered with, and this is extremely hard on Linux by design. Any backdoors we leave open for it are ones [cheat] developers will immediately leverage for cheats
Their post is a bunch of PR hidden by funnyspeak while not addressing people’s concerns in any way. The worst is that they’re officially ditching LoL on linux because reasons, they’re forcing the anti cheat on windows BUT they can’t implement it on MacOS because Apple won’t allow it
I disagree, I think they said pretty plainly that they rely on security by obscurity, which is fundamentally at odds with an open platform that gives you control over your hardware. They’re not wrong, they can take their shitty anti-cheat arms race and shove it.
But if the Mac client doesn’t have anti-cheat, doesn’t it totally defeat their whole argument?
If running on an obscure platform avoids cheaters, that’s still security by obscurity. I assume it’s only a matter of time before the number of cheaters using that client grows to the point where they either have to invest in anti-cheat there, or cut support for the platform.
MacOS is not an open platform, so as long as apple support their efforts, they will be able to have kernel mode anti-cheat there when they want it.
Yeah, but Apple isn’t allowing it (at least according to the comment you replied to), so if Riot continues to allow their games to run on Mac without kernel anti-cheat, then their whole argument against Linux support is moot.
Nothing in the comment I replied to indicated that apple wasn’t allowing kernel-level anti cheat. It just says their apple client doesn’t have it.
How are they ditching LoL on Linux if they’ve never officially supported it in the first place?
It’s not really necessary on a Mac though, at least from what I understood.