• Alpha71@lemmy.world
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    6 months ago

    I would call it “world” and it would just be a hyper detailed 1:1 recreation of earth. It would be more of a game engine than an actual game. So if you wanted a FPS you can do that. Want to build cities? you can do that. basically the use for it would be limitless.

    • brygphilomena@lemmy.world
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      6 months ago

      We already have Outside. I haven’t been able to escape the sandbox yet and get to the GM console, but I’ll keep trying.

    • maengooen@lemmy.world
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      6 months ago

      I’m a pretty big fan of crusader kings and I think 3 is a fantastic fantastic sequel, only missing some of the depth from all the DLC of 2, especially with the more fantastic/myth stuff, which isn’t even a huge draw- I am really curious what makes you want 2 remastered instead of just playing 3?

  • EbenezerScrew@lemmy.world
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    6 months ago

    Banjo Threeie. Playing through those first two games with my younger brother are some great memories. I would convince him to take a week vacation so we could play through it uninterrupted.

  • mojo_raisin@lemmy.world
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    6 months ago

    A Labyrinth game with well endowed Goblin King and a Bog of Eternal Stench and doors that give you riddles.

  • Xtallll@lemmy.blahaj.zone
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    6 months ago

    World of darkness MMORPG, it has all the different WOD games in the same world, but they interact differently, so all the different vampires, wear wolves, wizards and demons.are vying for power in their own way, and the hunters are going full pvp, and changelings at just vibing.

  • bamboo@lemmy.blahaj.zone
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    6 months ago

    I’ve always thought how well an open world Back to the Future game could be. Like you could get in the delorean, drive around Hill Valley and then time time travel to mess with the future or past. And in the case of messing with the past, then the future timelines would update based on actions you make.

    Obviously it’s get complicated really fast, and somehow you’d have to have some mechanic to make it so you can’t interact with your past self. Maybe some sort of reset timeline mechanic would be needed if there were too many versions of yourself in a certain time?

      • bamboo@lemmy.blahaj.zone
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        6 months ago

        This is amazing! I guess limiting the destination times makes sense. I was envisioning something like Majora’s Mask where time would progress at an accelerated rate, and then you’d use the time travel mechanic to hop around.

        This would mean that if you wanted to, you could age naturally from 1955 to 1985 if you wanted to, although it’d take a really long amount of time. This would require having more assets and time periods which didn’t happen in the movies, but could open up more storylines.

        I guess this would mean you’d need to also manage the age of your character, since you couldn’t go to 1885 and live until 2015.

    • mojofrododojo@lemmy.world
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      6 months ago

      Anthem the Game

      I only registered this as a destiny-like in frostbite; I knew devs on it who were tearing their hair out over having to ship it in an engine it wasn’t really designed for. Never actually played it. What did they leave out / what do you feel they threw away?

      • Abird@sh.itjust.works
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        6 months ago

        They had a lot of ideas to revitalize the game, and they left out things like a map that actually changed and had storms and stuff that rolled through the map. They also just didn’t have enough endgame content. Over all, there was a lot they could have done to fix it, but at the same time EA just shut the game development down right as things were getting started.

  • vortexal@sopuli.xyz
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    6 months ago

    I’ve had an idea for a while but I’m not exactly sure how to make it work the way I want it to. The basic idea is that I want a game where not only are there multiple playable characters but each character would have there own game genre. The idea started off as a combination of a personal joke about both Armored Core and Ace Combat sharing acronyms and the fact that I don’t think I’ve every really seen a game where, if it has multiple playable characters, that the gameplay is really that different. Then it snowballed when I started thinking about how that would work and I thought about adding other games like Kingdom Hearts, Resident Evil 4, Besieged and Fallout/Elder Scrolls.

    I know for sure that I’d want the game to be kind of complex for every character because I also like it when games give you the option to build the character you want to play as and allow character builds to be vastly different. As part of this, the game would also have magic, modern firearms and possibly futuristic technologies while keeping everything balanced so that more “primitive” weapons are still worth considering.

    I think that in order for a game like this to work it would have to either be determined by the character as well or possibly just mission based like how the “AC” games are (or at least were, I’ve only ever played the PS1 and PSP games for both of them).

    • drphungky@lemmy.world
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      6 months ago

      If you want to scratch that “players have their own genre” itch, you might look for asymmetric gameplay. There are a few video games, Death by Daylight being the most famous, but many in the “monster vs party genre”. There’s a shark one I can’t remember the name of, and a few eothers. There’s also Davigo, a VR game where the VR person plays a giant floating head that tries to smack a little person running around, played by your friend on a regular PC in FPS mode.

      Sort of tangent to those game, of course there’s your hero shooters and MOBAs, which are much more aligned objective wise but with very different gameplay per hero. I’m a sucker for DOTA which has very different heroes, and then there’s your Team Fortress or Overwatch style FPSes too.

      You’ve also got really expansive games where you have access to all the gameplay loops but people can pick what they want. Think like a multiplayer Stardew Valley. Elite Dangerous comes to mind as a game where you can go do space dogfighting, space trucking, exploration, or mining - and they all play pretty differently. You can even combo, like mine dangerous areas with a fighter escort to protect from pirates who want to fight.

      Really outside video games, but closest to what you’re talking about you might like the board game Root. It is a board game (though there’s a PC version), but it plays VERY differently depending on which forest creature you are. Cats play a traditional conquer and control (think Risk), the Birds play an action chaining card game (think like a deck builder), the Racoon does his own like exploration game, etc. but they all interact in different ways when their goals come at odds with another. It’s an awesome, super creative game. Big fan.