• Timwi@kbin.social
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    6 months ago

    Keep Talking and Nobody Explodes. It comes with a laughable 11 modules which you tire of after a couple weeks of playing. It’s badly coded and its modding support is flimsy and haphazard. The developers are unreachable and uncooperative.

    Without mods, you’d put down the game after a week and forget about it completely. With mods (created for free by the community) you now get a wealth of thousands of modules, but you also need multiple extra mods to get simple basic functionality that should be in the base game. Wanna play more than 100 modules? Game crashes on startup unless you install the Tweaks mod. Wanna play just the modules that your friends enjoy? Gotta mess around with Steam workshop subscriptions for hours unless you install the Mod Selector mod. Wanna play a specific set of modules you like? Good luck getting the right RNG, unless you install the DMG mod. Wanna play more than one bomb? Needs the Multiple Bombs mod. Some modules are genuinely unplayable unless you get the Boss Module Manager mod, which in turn relies on a volunteer-run external website to be running and to be constantly updated by volunteers. Even Camera Zoom is a separate mod!!

    99% of the game is made for free by volunteers, and yet it’s the garbage 1% that everyone has to pay for. It’s a travesty.

    • teawrecks@sopuli.xyz
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      6 months ago

      Cool, didn’t know the modding community was the way to go. I would always break it out at a party, it would be fun for a bit, but yeah, eventually it’s just the same thing but faster. I’ll have to take a look at the mods.

  • CanadaPlus@lemmy.sdf.org
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    6 months ago

    Dwarf Fortress. It’s always broken, and historically has an interface style that most people don’t get. It’s also the masterpiece of a reclusive genius, and is a simulation so deep it has to be explained in parables, like the drunk cats one.

      • CanadaPlus@lemmy.sdf.org
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        6 months ago

        I mean, I enjoy it, but usually games are supposed to just work. Most of the difficulty of DF, at least historically, comes from trying to work around the hard edges and broken bits. Adventure mode is also pretty aimless and depressing, and Legends mode isn’t even really a game.

        I’d break it down in more detail, but I’m not really a great video game designer either. Most other people certainly agree that it’s not very good as a game. Tarn even has said things to that effect.

    • Omega_Haxors@lemmy.ml
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      6 months ago

      Dwarf Fortress is such a special game. One guy added capitalism to the game and the dwarves ended up doing a communist revolution.

      • CanadaPlus@lemmy.sdf.org
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        6 months ago

        Lol, do you have a link? Off the top of my head I’m not sure how you’d do that, mod-wise, since dwarves only do fairly undirected violence when unhappy right now. (Insurgencies will be in a future version, eventually, just like everything else)

    • Clay_pidgin@sh.itjust.works
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      6 months ago

      That’s such a fun story.

      Drinking Dwarfs spill beer on the floor.

      Liquid behavior on floors is modelled.

      Cats might walk through the puddles.

      Cats clean their paws by licking them.

      Animals inherent the ability to get drunk from some class.

      QED: cats get drunk.

      • CanadaPlus@lemmy.sdf.org
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        6 months ago

        And, because every drink of alcohol was assumed to be one cup worth in some throwaway bit of code, and cats are small, they got massive alcohol poisoning and almost instantly puked themselves to death.

        So, bug. The observed behavior was cat corpses and cat vomit accumulating in bars. The expected behavior was… not. Eventually Tarn managed to figure it out, and it was fixed by better modeling of the volume of just a layer of liquid on body part. You also cant suck stuff off yourself to quench thirst in adventure mode anymore.

      • leanleft@lemmy.ml
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        6 months ago

        alot of the rebuttles are arguments that i would classify as attribution spoofing.

        technically anything that anyone has ever, said, done, or wrote, has happened before. after experiencing a novel concept… you can search back through history and claim it to be “not a new idea” and claim it for yourself. no?

  • bigboismith@lemmy.world
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    6 months ago

    Victoria 3 on launch. First game I turned Finland into the richest country on earth by capita is 30 years.

    • xmunk@sh.itjust.works
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      6 months ago

      Victoria 3 is the game I keep tabs on the news feed for - it’s getting better (mostly - slowing down economic growth is just far less fun) but not there yet… and the potential is amazing.

  • Lath@kbin.earth
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    6 months ago

    Alpha Protocol - rereleased on GOG now! Get it while it’s hot with only a slight discount!
    Still as buggy as ever! And it will probably work on your modern PC!
    Support the revival of old games!

    This is not an ad! It’s a series of exclamations!

    • theshatterstone54@feddit.uk
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      6 months ago

      Shadow of Mordor wasn’t bad. In fact, all reviews agreed the Nemesis System is amazing. Shadow of War, with its microtransactions that were later removed, was the problematic one. I only bought it long after the transactions were removed so I never got to experience them and was overall very happy with the game, having spent aboit 200 hours on it.

  • Blóðbók@slrpnk.net
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    6 months ago

    The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there’s none other like it.

    Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.

  • Alice@beehaw.org
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    6 months ago

    Sonic R. Genuinely the worst racing game I’ve ever played. But the low poly models and the music are so charming to me. I used to just sit down and 100% it when I was stressed.

  • Deconceptualist@lemm.ee
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    6 months ago

    I really don’t enjoy bad games. They’re bad because something significant disrupts the fun, such as major bugs, janky mechanics, poor pacing, bland story or characters, no sense of progression, grindy RNG time-wasting, systems (e.g. crafting) that are either far too shallow or way too convoluted, half-baked level design, or even external factors like obnoxious DRM or microtransactions.

    The bad game I sunk the most time into by far is No Man’s Sky. People keep insisting “it’s good now”, but all the gameplay mechanics are truly awful. It’s an okay sandbox and entertaining enough if that’s all you’re after, but as a game specifically it has about 2/3 of the issues I mentioned above.

  • magnetosphere@fedia.io
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    6 months ago

    Raid: Shadow Legends. The commercialization is ridiculous, the constant attempts to grab money are downright pathetic, but hey, it looks good on my tablet.

  • BudgieMania@kbin.social
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    6 months ago

    Wanted Dead

    But I don’t agree with the general perception that it is “bad”, because in all the aspects that actually matter for making an action game fun, it was actually really good. It just got blasted for being lacking (admittedly, very lacking) in production value because somehow we are still giving importance to that in the 2020s…