Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.
How does it technically work? How and where does it modify the rendering?
It says it works on a monitor, for a full monitor. Does it work through the display color space settings? Or register or inject itself into the window manager rendering?
How does it technically work? How and where does it modify the rendering?
It says it works on a monitor, for a full monitor. Does it work through the display color space settings? Or register or inject itself into the window manager rendering?