I’m talking about now, not 30 years ago when the market was completely different. None of those companies have charged more that $70 for a BASE version of a game - I’m not talking about definitive, ultimate, whatever editions. Mario Kart World is JUST the base game, nothing else included, for $80.
Wages were also comparatively higher in the 1990s. Prices go up, but wages don’t keep pace. Simply converting the currency doesn’t tell the whole story.
I’m glad at least one person in this thread knows how inflation works. However, as I’ve recently researched, games started costing $60 in 2005, which lands us at 90$ in today’s money.
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I’m talking about now, not 30 years ago when the market was completely different. None of those companies have charged more that $70 for a BASE version of a game - I’m not talking about definitive, ultimate, whatever editions. Mario Kart World is JUST the base game, nothing else included, for $80.
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Wages were also comparatively higher in the 1990s. Prices go up, but wages don’t keep pace. Simply converting the currency doesn’t tell the whole story.
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I’m glad at least one person in this thread knows how inflation works. However, as I’ve recently researched, games started costing $60 in 2005, which lands us at 90$ in today’s money.
That would be fine if wages had kept up with inflation. They have not, at all.
I don’t think it’s a game publisher’s problem if you haven’t had a raise in 20 years.