cm0002@lemmy.world to Technology@lemmy.worldEnglish · 17 days agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comcm0002@lemmy.world to Technology@lemmy.worldEnglish · 17 days agomessage-square32fedilink
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up0·16 days agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-squareRegrettable_incident@lemmy.worldlinkfedilinkEnglisharrow-up0·16 days agoI had a zx81, 1k ram, still could play pong.
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up0·16 days agoYeah. The average NES game was only 200kb.
minus-squarexavier666@lemm.eelinkfedilinkEnglisharrow-up0·15 days agoThanks for this. Got a burst of nostalgia
Check out demoscene. The mind-blowing things they create with only with kilobytes…
I had a zx81, 1k ram, still could play pong.
Yeah. The average NES game was only 200kb.
Thanks for this. Got a burst of nostalgia