• conciselyverbose@sh.itjust.works
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    9 months ago

    The coolest piece of tech I’ve ever experienced by a large margin. The potential is endless.

    But the people actually wearing it in public are crazy.

    • phoneymouse@lemmy.world
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      9 months ago

      The people wearing it in public are mostly attention seekers and YouTubers. There is no use case for walking down the street with it on because it doesn’t work that way. You need to be stationary.

    • Lydia_K@startrek.website
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      9 months ago

      What would you use it for? Honest question.

      I can’t see using it for work. Writing a long email with an onscreen keyboard is not realistic.

      It doesn’t really play games.

      So it’s for watching YouTube on your face? I have a TV and couch that do that, and a phone in my pocket 24/7 that will do that. I honestly can’t figure out the use case.

      • Tiger Jerusalem@lemmy.world
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        9 months ago

        I can think a couple of uses like working on my motorcycle with the service manual floating above it, and getting reference pictures or line art to trace while drawing. In the future maybe having AR features to learn playing guitar or drums. All niche cases, and certainly not worth 3500 for it.

      • abhibeckert@lemmy.world
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        9 months ago

        How big is your TV? Smaller than 1200 inches I’m guessing? How portable is it? Good luck carrying a building sized TV in your backpack.

        Vision Pro is too expensive for me but I totally get the attraction for TV alone. Some people spend a lot more on a worse viewing experience.

        More compelling content and software use cases will follow. As good as a movie theatre is - it’s still not 3D. Even if you wear glasses the fact they send the same image no matter where you are in the room or where your head is turned makes it basically 2.5D.

        Cheaper/better hardware will come too.

      • conciselyverbose@sh.itjust.works
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        9 months ago

        Today? Building stuff. The app ecosystem isn’t there for casual audiences yet, because devs need their hands on it to do most stuff that utilizes what it can do. You can’t build much more than the basics using a phone to test.

        You don’t have to use an on screen keyboard. It supports Bluetooth mouse and keyboard perfectly fine. The bigger restriction is the number of windows to me, but there are ways to make that work.

        Interacting with and laying out information in 3D space is just different from doing it on a 2D display. Our brain understands 3D space intuitively in a pretty deep way. There would be some level of “OK, I turned my MacBook display in bed into a 500 foot screen next to a waterfall”, and stuff like the demo 3D videos of animals were super immersive. I did feel like I could reach out and touch them.

        But I want to build out the books in my personal collection into a 3D library with shelves to browse. I want to see stuff I’m modeling in actual 3D instead of one 2D angle at a time I have to manipulate to get different perspectives on. I want to plan out a room layout by standing in the middle of the room and virtually dragging them around. I’m just spitballing a couple of the first things that come to mind, but AR Kit is powerful and capable of all of that with relative ease. I can think of countless other “small” things that change the experience compared to doing stuff on a monitor pretty significantly. I don’t think it’s that different to people saying “you can do whatever on a computer”. Sure, but as it gets into more hands and more people are able to build apps for it, people will come up with all kinds of uses that fundamentally feel different even if the same core thing can be done on existing hardware.

        • Lydia_K@startrek.website
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          9 months ago

          Ok cool, if I may take a swing at summarizing what you said?

          What you are really talking about are the potential applications of AR (Augmented Reality), which I will totally agree with, that is a future state that is coming, unfortunately those apps mostly don’t exist for the consumer space yet, but they will.

          The apple headset being the first commercially available headset that does AR well.

          • conciselyverbose@sh.itjust.works
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            9 months ago

            Pretty much. AR has amazing potential and Apple waited to enter the space until they could provide something that can actually do AR without the massive compromises other headsets people pretend can do AR have to make.

            I haven’t bought one yet because it’s a lot of money. But I did get to do the in store demo and it crosses a bunch of minimum thresholds nothing else does. They’ve been building to this for a long time.

            The other benefit is that, as much as they control distribution, Apple’s set of libraries/etc for software development make it extremely possible to make actual money developing reasonably high quality apps for iPhone/iPad as a solo developer. ARKit on iPhone already has led to solo developers being able to do real AR phone apps (with limited scope because you’re looking through a phone obviously). It’s definitely the first and most accessible way to build AR functionality compared to the limited enterprise headsets (with their own limitations) with whatever tooling they had. When they announce the next, more affordable version, they’ll have a huge head start on an ecosystem because this is out there.

            • Lydia_K@startrek.website
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              9 months ago

              Thank you very much for your thoughtful and detailed replies, it is much appreciated. This headset finally makes some kind of sense for what it is.

              • conciselyverbose@sh.itjust.works
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                9 months ago

                No problem. This is tech I’ve been waiting for for a long time. I understand why it’s hard to imagine the benefits without seeing some applications actually built out, and would not encourage anyone to buy it at this point unless they do have that clear vision for what they want from it. For the tech in it, though, when you compare it to the alternative VR only headsets, the price is pretty aggressive.

                If you’re interested and near an Apple Store with demos, I highly encourage you to try it out. It doesn’t really showcase any AR, but the level of clarity and depth you get on 3D photos and videos is really impressive, and worth checking out for the sake of it. At least at my store, I was super open about “I definitely can’t buy this in the immediate future” and they were still perfectly happy/friendly about doing the demo.

        • AA5B@lemmy.world
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          9 months ago

          Whatever app starts to be compelling, may even be your house.

          Imagine all your ebooks on a shelf like a library, your music on a cd rack, and you can browse them almost like physically. Imagine working outside with a view of the ocean you don’t have. Imagine porn being going into a virtual room with specific lighting and music. Heck, imagine sitting on the toilet and have your tiny, moldy, outdated bathroom appear to be a vast Roman bathhouse, or that outhouse on the edge of a cliff

          • conciselyverbose@sh.itjust.works
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            9 months ago

            The virtual environments you can switch to are pretty cool, and the fidelity is really good.

            Unfortunately they told me you can’t capture your own (at least not currently) for the background, which is too bad. I would absolutely make a spot in my camera bag to bring it on hikes to do video captures of cool spots anyways, though.

      • astrsk@kbin.social
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        9 months ago

        If you’re doing any writing on it that’s beyond a quick text or search, you’d either use dictation or a connected MacBook’s keyboard, or a connected wireless keyboard. The pass-through is so clear and lag free that you can just look at the physical keyboard if you need to / can’t touch type.

    • Waldowal@lemmy.world
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      9 months ago

      Are you commenting on 3d headsets in general or specifically Apple’s? Have you used other ones before?

      • conciselyverbose@sh.itjust.works
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        9 months ago

        Yes, I’ve used many others.

        None of them are remotely comparable to the Vision Pro. Everything else with passthrough is terrible with very noticeable lag and awful quality. And the difference in resolution completely changes the utility. Text on other headsets is brutal.

        For gaming any headset is super cool. A full world like Skyrim in VR is mind blowing. But passthrough and real resolution change what you can do.

  • exanime@lemmy.today
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    9 months ago

    I think they are ridiculous… They may bring $500 worth of enhancement or productivity for people under special circumstances…

    Very definitely not worth the ridiculous price tag

  • Dr. Dabbles@lemmy.world
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    9 months ago

    They identify people in public that should probably be robbed. So they’re useful for that I suppose.

  • Digital Mark@lemmy.ml
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    9 months ago

    I’m very interested in the “floating giant 4K screens” part, especially paired with a tiny MacBook Air, and some other uses seem fun. Real uses of AR passthru can be amazing, tagging everything around you with information. At $3500, it’s half the price of a single XDR display.

    But I’m waiting for gen 2 or later, there’s no way the current weight & battery life are usable for my needs. It’s a dev kit right now, and while I’m an iOS dev sometimes, it’s too small a market to be profitable for me.

  • circuitfarmer@lemmy.world
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    9 months ago

    Meh.

    It’s not designed for or good for VR gaming. As an AR device, I find it a bit silly since I can just look at a real screen. It would be a novelty at $100, but at the price Apple wants I kind of think of it like a joke.

    • qwed113@lemmy.world
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      9 months ago

      For an everyday user I think it’s very far away. The device is very much geared towards developers and establishing Apple’s footing in the AR/VR space (despite Apple’s marketing efforts).

      But have you tried using it? The resolution and crispness of the video content designed for it (there isn’t much of it available right now of course) is jaw-dropping. You legitimately feel like you are transported into a different world. The quality of visuals produced by this headset are so far beyond any VR divide I’ve tried (and I’ve tried them all).

      If it gets to the point where you can watch live sporting events with this and there’s more immersive video content created for it on a regular basis, it will be highly compelling.

      I understand the knee-jerk reaction to say “Meh”. It’s still a VR headset. It’s uncomfortable to wear, etc. But I’d suggest holding back those feelings until you try it on

      • timbuck2themoon@sh.itjust.works
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        9 months ago

        Why would i ever buy this for sports? Do i want to be the only one watching it? Does absolutely no one have friends anymore?

        A big TV is a far better investment for like 90+℅ of people.

        • qwed113@lemmy.world
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          9 months ago

          In one of the demos for the Vison Pro, they had cameras set up right behind the net of a soccer game, on the courtside of a basketball game, and on the field of a baseball game. You can’t get that kind of special experience from regular TV footage. The only alternative to it would be to physically go to the game and spend thousands on tickets.

          But I agree with you and you’re obviously not wrong. A big TV has far more advantages in practical use.

  • BananaTrifleViolin@lemmy.world
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    9 months ago

    It’s the first expensive iteration of something that could become viable if costs come down as production scales up.

    In fairness to Apple, it’s a powerful device and is the sort of device VR manufacturers are trying to converging towards. Their’s is an all in one unit, with powerful on board processing so it gives high quality VR without tethering. It also has a lot of sensors built in, both negating the need for external sensors and hand control devices.

    Compare that to other high end VR, and the competition remains high end tethered devices such as the Valve Index which is an expensive headset, limited to a room with sensors, tethered to a decent gaming PC, and requiring hand controllers to interact with the world. At the other end you have cheaper all-in-one devices like the Quest 2 which try to do what the Vision Pro does to an extent but are too limited techwise due to the price point they’re targetting.

    A valve index is about £1k, and a decent gaming PC is about £1-2k depending on how high end you go. The Vision Pro is £2.7k ($3.5k, but pre-tax); more expensive and perhaps offering less than the PC would beyond VR but still not crazy far away numbers wise. And it is offering a paradigm shift towards how VR is likely to be in the future.

    All the stuff about it being a “new” device type (“spatial computing”) is marketing nonsense - this is an AR/VR headset but it is one that’s ahead of it’s time as an expensive gamble by Apple to take a stake in the future. Expect a Vision Pro 2 in the next year or two with similar power but a lower price, but also I’d expect other manufacturers such as Meta and Valve to be converging on the same type of device from the other direction. But I’d honestly expect it to be more like 5+ years before such devices with similar specs to the Vision Pro are mass market and “affordable”. Like, £3k for a headset would be a no to me; but £1.5k for something that did that… that’d be expensive but getting into an affordable luxury for me. And is they were convincing around some of the “spatial computing” type productivity apps missing from game centred VR being a UIP, then it’s more like considering a new lap top and a £1.5-2k devices starts becoming a real consideration.

    And as an expensive gamble it seems to be paying off. Supposedly 200,000 sold so far at $3.5k a pop - thats $700m in revenue. Even if it’s not massively profitable per device, thats a good user base for such an expensive product and hints this could be something that does well as the price comes down. This is well away from mass market appeal, but I can see a trajectory where this becomes affordable as a luxury computing device first before eventually becoming mass market.

    • AA5B@lemmy.world
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      9 months ago

      I agree with this whole description, but this actually makes me less likely to buy in the near term.

      I had been tempted to splurge a couple $100+ for a novelty device that not many people have, but now they’re getting serious. I’m not paying Apple’s current price but after reading what it can do, I’m no longer tempted for a cheap novelty headset. I’ll be following this tech much more closely, and we’ll see based on what apps are available when Apple’s second or third generation comes out

  • JackGreenEarth@lemm.ee
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    9 months ago

    I would get it if it was FOSS - in fact I’m working on a FOSS AR web based OS myself. But I wouldn’t voluntarily touch any Apple products with a 3m stick.

  • narc0tic_bird@lemm.ee
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    9 months ago

    I’ll buy one if the Formula 1 demo with the 3D track in addition to the TV feed becomes reality. And live VR onboards maybe.

  • Mistic@lemmy.world
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    9 months ago

    I was interested in VR for a very long time. Recently, I got to actually try it out.

    I primarily view Apple Vision Pro as a proof of concept type of device. Sales being limited both in quantity and territorially indicate that. It has brought 3 major improvements to the table, compared to other headsets:

    1. Quality of passthrough
    2. User interface
    3. Display quality

    When you think about it, however, it’s not that much to make it an obvious choice over other devices.

    Passthough is needed for navigating through space. It does not help with productivity as your vision would be focused on the interface and not the environment. Remember warping on Quest 3? Much less noticeable than on videos for the exact same reason.

    There is no buts with the user interface and display. They are simply great, best that there is.

    Now, for the part that makes Vision Pro from a great productivity device on paper into a “dev kit available to masses” (I like that description, it does feel that way a lot, ty Ghostalmedia)

    Eye strain is a major issue. It is very difficult to use the device for more than a couple of hours without getting tired. This goes for all of the VR headsets out there. I guess you can get used to it over time, though.

    Limited usability. Quest 2/3, Pico 4, Valve Index, they all do things you wish Vision Pro could. Primarily usage of physical controllers. Imagine sculpturing without controllers because I can’t. Hand tracking is just not up to par.

    Battery solution is another issue. Not being able to swap what is otherwise a Power Bank without disabling the device and being unable to use any other battery than Apple’s own is at the very least annoying. Not exactly an issue if you’re too tired by the time it runs out.

    Finally, the VR space itself is unfortunately not mature enough. There’s a lot of work still to be done. Even when talking games, despite some amazing titles like Half-life Alyx, the vast majority where controls wouldn’t make you dizzy are all pretty much like arcade mini-games, where you either teleport from point to point or not move at all. Developers simply have yet to figure out an organic way of user navigating through virtual space.

    Overall, I believe Vision Pro isn’t really a consumer product, but it did do a lot by bringing more attention to VR as a whole, as well as pointing out additional user-cases for the technology. Because of Vision Pro, Meta started paying more attention to details, which ultimately will benefit the consumer (in fact, it already has yeilded results).