Well the interesting part of this is that they will collaborate on the engine but the frontend will still be independent.
I think this is a sound strategy (if I understood it well) as the key differentiators remain but the hard parts (running the damn things) become collaborative.
This also IMO helps a lot user experience, as dealing with broken scripts, misterious wine settings and keeping up with version changes makes playing a game a big ordeal compared with other platforms (In some cases like old games, it can be worse).
So all the codebases won’t be merged into one, but a new codebase is made to launch games through existing launchers?
CC BY-NC-SA 4.0
Well the interesting part of this is that they will collaborate on the engine but the frontend will still be independent.
I think this is a sound strategy (if I understood it well) as the key differentiators remain but the hard parts (running the damn things) become collaborative.
This also IMO helps a lot user experience, as dealing with broken scripts, misterious wine settings and keeping up with version changes makes playing a game a big ordeal compared with other platforms (In some cases like old games, it can be worse).
If you are correct, this is indeed a great stride in the right direction! Thank you for the input.
CC BY-NC-SA 4.0