UniFi Protect is outstanding. You need to buy one of their NVRs or cloud gateways to use it, but it’s incredible & wouldn’t want another system for our house/family business
Yes, there was an incident where ~1k people received push notifications that were intended for other accounts
Shitty, but they addressed the issue within 24hr, notified impacted users, and published a sitrep. They handled it extremely well imo, but also you could disable the cloud connection if it concerns you
I use hikvision and the quality is great in low light. I haven’t connected them to the internet since I use Frigate and Home Assistant to monitor the feeds.
I put mine on an unconnected network attached to a connected desktop. Videos are written and uploaded to the cloud when motion is detected. ISpy is a good open source video system even if it is written in C#.
Any recommendations for PoE cameras?
UniFi Protect is outstanding. You need to buy one of their NVRs or cloud gateways to use it, but it’s incredible & wouldn’t want another system for our house/family business
So, vendor locked.
Yes. If that’s not for you, that’s fine! If that isn’t a dealbreaker, it’s an exceptional platform
Didn’t they accidentally send supposedly private video to the wrong users recently?
Yes, there was an incident where ~1k people received push notifications that were intended for other accounts
Shitty, but they addressed the issue within 24hr, notified impacted users, and published a sitrep. They handled it extremely well imo, but also you could disable the cloud connection if it concerns you
https://community.ui.com/questions/Bug-Fix-Cloud-Access-Misconfiguration/fe8d4479-e187-4471-bf95-b2799183ceb7?ref=404media.co
I use hikvision and the quality is great in low light. I haven’t connected them to the internet since I use Frigate and Home Assistant to monitor the feeds.
I put mine on an unconnected network attached to a connected desktop. Videos are written and uploaded to the cloud when motion is detected. ISpy is a good open source video system even if it is written in C#.