Pacing. One example:
In GTA Vice City, the first mission was “drive to that place”. The second mission was “beat up that fat guy”. The third mission was “smash those parked cars with a hammer”.
In GTA 5, the tutorial was a bank heist with explosives, automatic weapons, hostages, a shootout with cops, a car chase, and a betrayal by part of your gang.
Same about Morrowind vs. the newer Elder Scrolls. In Morrowind, the main quest character literally told you “here, take 200 gold and explore the world. Join a guild, or find some freelancer work.” Vs. Oblivion, where a city is literally under siege and you MUST go there (ideally right now) to save it.
Pacing. One example:
In GTA Vice City, the first mission was “drive to that place”. The second mission was “beat up that fat guy”. The third mission was “smash those parked cars with a hammer”.
In GTA 5, the tutorial was a bank heist with explosives, automatic weapons, hostages, a shootout with cops, a car chase, and a betrayal by part of your gang.
Same about Morrowind vs. the newer Elder Scrolls. In Morrowind, the main quest character literally told you “here, take 200 gold and explore the world. Join a guild, or find some freelancer work.” Vs. Oblivion, where a city is literally under siege and you MUST go there (ideally right now) to save it.
You have to save the city! But no rush, just show up whenever you feel like it, it’ll all be there waiting for you.