Welcome to the Vision Pro, Apple’s most complex piece of hardware yet. So complicated that we’ll need more than one teardown to tackle it. First up: Those creepy eyes.
I can see the argument for having a connector that can’t be pulled out: if you were crossing a busy street or walking down a stairway with one of these strapped to your head and the cable came out, you’d be instantly blind.
But the proprietary connector plug itself is almost identical to the lightning connector, the only difference is that the bolster has some notches in it for the BATTERY to lock into. All the locking is in the battery, they could have, should have, used USB C or any other existing connector.
Actually I would argue it is VR first and AR second because in its dormant, non-powered state your view is completely blocked whereas if it were AR first you would just be looking through transparent glass lenses in its dormant, non-powered state.
Apple’s final destination with this product is AR and they are using it as AR but it is a VR headset replicating an AR experience because we do not have the technology yet to make something like this being AR dominant.
I say AR because they do full video passthrough first and have their UIs try to look a part of the real life environment (shadow effects on irl objects, menus are all semitransparent, etc).
You have to choose to do immersion instead, even the dorky eyes are implied to make it useful in IRL settings.
Not everything is good (the eyes are a total miss, the avatars are uncanny).
I can see the argument for having a connector that can’t be pulled out: if you were crossing a busy street or walking down a stairway with one of these strapped to your head and the cable came out, you’d be instantly blind.
But the proprietary connector plug itself is almost identical to the lightning connector, the only difference is that the bolster has some notches in it for the BATTERY to lock into. All the locking is in the battery, they could have, should have, used USB C or any other existing connector.
Um, it has twice as many pins. The same number of pins as thunderbolt which likely isn’t a coincidence.
Exactly, so it could’ve just been USB C
First of all this should NOT be the use case, it is dangerous, stupid, idiotic and shows that you dont care for your life and others.
Who the fuck wears a VR headset walking in the street, let alone crossing a road?
Apart from Apple users?
https://youtu.be/UvkgmyfMPks?si=dfGF9Zw5u0e3gZXR
That’s wild 🤯
Here is an alternative Piped link(s):
https://piped.video/UvkgmyfMPks?si=dfGF9Zw5u0e3gZXR
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
No one, yet. The idea is (very obviously, I might mention) that we will be wearing AR or VR glasses just like many wear a smartwatch or carry a phone.
Walking in the street with a vr set on, that would be silly
That is what the AR aspect of this headset is all about. It’s AR first VR second.
Actually I would argue it is VR first and AR second because in its dormant, non-powered state your view is completely blocked whereas if it were AR first you would just be looking through transparent glass lenses in its dormant, non-powered state.
Apple’s final destination with this product is AR and they are using it as AR but it is a VR headset replicating an AR experience because we do not have the technology yet to make something like this being AR dominant.
I say AR because they do full video passthrough first and have their UIs try to look a part of the real life environment (shadow effects on irl objects, menus are all semitransparent, etc).
You have to choose to do immersion instead, even the dorky eyes are implied to make it useful in IRL settings.
Not everything is good (the eyes are a total miss, the avatars are uncanny).