It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

  • dangblingus@lemmy.dbzer0.com
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    8 months ago

    You installed their app on your phone, giving them access to some kind of array of data points on you, up to and including information stored on your device/keylogging you.

    • BigFatNips@sh.itjust.works
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      8 months ago

      With the way Android permissions are setup, anything after version 11 shouldn’t really have access to much of your data unless you specifically give it access

          • philpo@feddit.de
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            8 months ago

            I think there is a huge amount of people technologically “disadvantaged” enough to install these apps, give them the rights and then find the App “not worth it” but forget to or simply don’t know how to uninstall them.

            Saw it with relatives who had hundreds of unused Apps on their phone (aka managed to fill an Galaxy to the brim with these Apps) and a company I once worked with by accident once pushed an App version of their (legitimate) App that required literally all rights Android could request - more than 40% of all users did give them these rights within a day. (Normally the app didn’t require any rights at all).

    • Ottomateeverything@lemmy.world
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      8 months ago

      This is a >11 minute video, which winds around the truth, but ultimately the creator trying to reason about what’s going on… But his conclusions end up being incorrect. Don’t waste your time.

      These videos are made to gauge interest in game ideas by making up ads, and the seeing what engagement is like. If people will click on an ad to download a game, they don’t know if that game is real, but their clicking says they are interested. And if it’s successful, the game may incorporate the idea as mini game, within their existing gams, and see how it pans out in actual game play.

      This is idea testing, it’s not deceit trying to hook you up into their existing game by baiting you with something else. That might be a secondary side effect but this is not the primary goal.

      This creator is totally misreading this.

      • JoYo@lemmy.ml
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        8 months ago

        They cover A B testing part in the video.

        They also cover the marketing disconnect from the game devs.

        I’m not sure how you came to the conclusion that the video misread it.

        I also don’t care how you came to the conclusion so misread me all you want.

        • Ottomateeverything@lemmy.world
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          8 months ago

          They cover A B testing part in the video.

          It’s not A B testing.

          They also cover the marketing disconnect from the game devs.

          It’s not really a “marketing disconnect”

          I’m not sure how you came to the conclusion that the video misread it.

          Because I have been involved in the industry and know what these ads are for. The video is blaming things like trying to swindle people into downloading a different game, false advertising, misdirection, and is blatantly calling it “lying” in the title. That it’s trying to pit people into mini games to get them hooked on the outer game. That’s not what these ads are for. At all.

          He’s claiming they know what people want but don’t want to build it… But they are building it?

          I came to this conclusion because the video is just blatantly wrong.

          These ads are made to test popularity of game ideas before they bother to build the whole thing as a standalone game. He’s reading into what he’s seeing. I have worked with these companies and know their exact reasoning and it’s not what he’s claiming. He’s just wrong.

          I like Upper Echelon, but this take is just misinformed and wrong.

    • Sanctus@lemmy.world
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      8 months ago

      That is insane. Makes me want to follow these trends and make the actual game. Put ads in it, charge a dollar or two to get rid of them. Give the people what they saw and want while also making myself not egregiously poor.

      • Ottomateeverything@lemmy.world
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        8 months ago

        It is insane. It’s also incorrect - that’s not what’s happening here.

        There is a market of “games that were ads people liked that never got made” though - so you wouldn’t be the first.

      • pixxelkick@lemmy.world
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        8 months ago

        The thing is folks have proceeded to do effectively that, make the game you see in the ad… and…

        You realize the game isn’t actually fun, it’s pretty boring. The only driving force of the ad is your frustration at watching a person fuck up the game on purpose.

        People made faithful clones and it became painfully obvious its not actually interesting or fun, and you quickly get pretty bored of it. There’s not much skill involved.

  • voxel@sopuli.xyz
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    8 months ago

    iirc they actually started adding these as mini games after getting sued for false advertising

    • Ottomateeverything@lemmy.world
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      8 months ago

      I don’t remember having seen any actually successful lawsuits about this. There have been a few about the fake sale price thing etc, but I haven’t seen anything about these ads for games that don’t exist. Happy to admit I’m wrong if anyone has any proof, but as far as I’m aware, that’s never happened.

      These games do end up adding mini games of the advertised game, but that’s not because they’re trying to cover their ass. It’s because the ads are for games they’re considering making, and if the ads do well, they know people will click to the store page. The next step is to build it as a mini game inside another game to get more data on engagement with the actual gameplay mechanics to see if people would actually play and keep playing the game. It’s much cheaper and more efficient to do that as a smaller part inside an existing game instead of building a whole new stand alone game. If they mini game does well, they may move it standalone, but if not, it may just stay as a part of the larger one depending on how much it costs to maintain there.

    • Potatos_are_not_friends@lemmy.world
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      8 months ago

      My wife got caught in a mobile ad game. After a thousand of them she finally said, “I’m bored why not” and got addicted for a few weeks.

      When I saw the ad of the game she was playing, I was mocking her like, “Oh is that in the game?” And she showed me. Yeah, it totally is. Usually as a special event, or some “mini game” inside the game.

      Well damn guess I was wrong.

  • Minotaur@lemm.ee
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    8 months ago

    I play D&D with a guy who plays one of these games. It’s so strange. It’s clearly cheap junk, it has absolutely awful reviews everywhere but he just… plays it casually and talks about it like it’s any other major multiplayer game.

    It’s weird but I guess he likes it so, who cares? I’m guessing that these studios spend an incredibly low amount of development, a good amount on misleading marketing, and coast by with a moderate playerbase of a maybe a couple thousand people

    • anarchost@lemm.ee
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      8 months ago

      Probably because there is a nugget of quality and a whole lot of nuggets of attention attraction built into the game. Check out Vampire Survivors sometime, it’s free on Android and it doesn’t have ads (unless you go out of your way to click the button that says “view an ad”). And it was developed by someone who had previously worked at a casino.

      It’s the same reason somebody relentlessly checks Twitter, it triggers the same dopamine receptors.

      • DrMango@lemmy.world
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        8 months ago

        Not malware, just ad revenue generators. Although I guess this depends on how widely you define “malware” since many of them are probably scraping, at a minimum, usage statistics while you play and possibly also device data and who knows what else.

        You get 1-2 minutes of gameplay in between each ad and all of the “levels” are probably generated once by a program (rather than a human actually designing the level layout/challenges) to minimize startup costs. I’d be willing to bet that if you traced the ownership structures for the types of games the OP is talking about you’d find a handful of megacorps owning hundreds of them and just reusing assets and programming as well.

        Then of course there’s the sinister preying on your psychology in subtle ways to keep you invested just enough to sit through the ad the play the next level.

  • Queen HawlSera@lemm.ee
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    8 months ago

    Just fucking get “Yeah You Want Those Games” on Steam.

    Btw, I love the ones where they actively acknowledge that many of the ads are fake “Why does everyone say this game is fake? I’m playing it right now.” or “See, we’re going to walk through the game in order to prove it’s real…” proceeds to make overly generic commentary that proves nothing

    And I find it amusing this game Envoy: The King’s Return has been a puzzle game and an RTS, and it seems the voice over keeps getting confused… because after the generic voice over for Envoy sometimes says “Let the battle begin!”, after showing it as a puzzle game.

    • Psythik@lemmy.world
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      8 months ago

      Speaking of Steam: I don’t understand why people waste their time with cell phone games to begin with when we have Steam.

    • xmunk@sh.itjust.works
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      8 months ago

      I forget the game but there was one ad that specifically said, “Don’t you hate those fake ads? Well we’ll show you what our game is really like!” I was so amazed that I downloaded the game even though it didn’t appeal to me… their ad was also fake.

      I get that Google Play is “whatever goes” but it’s fucking embarrassing that Apple doesn’t police their store - they’re certainly being paid more than enough money to do it.

      • dan@upvote.au
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        8 months ago

        embarrassing that Apple doesn’t police their store -

        Isn’t it the ads that you want to be policed? Or are the screenshots in the Play Store and App Store also misleading?

          • wahming@monyet.cc
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            8 months ago

            How is apple supposed to keep track of ads displayed within other apps and platforms, though?

            • Jojo@lemm.ee
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              8 months ago

              I mean, if nothing else, user reports and reviews, followed by a trivially short investigation?

              • Ottomateeverything@lemmy.world
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                8 months ago

                Firstly, this is easier said than done.

                User reports are a dangerous step to take, because once they prove they do it, any company can just review bot their competition claiming it’s fake.

                They could technically police their own ad networks, but most of these networks are not Apple’s so they can’t. They’d have to just hire people to go play games to get ads to click on to then take down games.

                And then what’s the point? Apple is just money chasing like every other company, and most of the huge game companies do this. They’d be shooting themselves in the foot and hurting their own revenue. As much as they like to tout that they protect users, that’s something they like to say because it serves them. At the end of the day, their own best interests are far more important to them.

      • Queen HawlSera@lemm.ee
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        8 months ago

        The most devious format is when they show a “clip” from a “totally real youtuber’s very real hames people say are fake, but aren’t” series

        Protip: The harder someone tries to convince you something isn’t the case, the more likely that it is. Lemme put it like this. Would you trust a restaurant that felt the need to put up a sign saying “We do NOT jack off into the clam chowder!”, no?

    • axont [she/her, comrade/them]@hexbear.net
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      8 months ago

      That doesn’t feel right. Most of the time the game is something incredibly simple, like counting or moving blocks around, and the ad is showing someone playing it incredibly poorly. Like too poorly to be real, like they can’t count to a number like six or can’t move the triangle in a circle hole. I’ve always felt that’s supposed to frustrated the viewer, who will then want to download the game to play it correctly. But by then they realize it’s not even the same game that’s in the advertisement.

  • gregorum@lemm.ee
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    8 months ago

    Baiting you into paying for in app purchases.

    It’s basically elaborate clickbait, but for apps. In the field of user experience design, it’s referred to as a “dark pattern.”

  • thisisnotgoingwell@programming.dev
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    8 months ago

    One of the more interesting things about how these games are advertised (I don’t play mobile games but I suspect a lot of people that do are kids) are that it always shows someone playing the game poorly. It’s supposed to make you go “huh. Well that’s looks easy. Wait wth is he doing? No! He could have gotten the powerup. Oh! Looks like he might get this one! What?! How do you mess that up?! I bet I could do that.”

    One thing that I’ve realized about this generation of kids and people who didn’t grow up on tech but were forcibly introduced to it(millennials, gen x, boomers) is that they don’t want the game to be challenging or to reward skill. They just need the game to be flashy and to pass the time. That’s why these games are always made to look so easy and like the guy playing is a moron. A lot of people are attracted to games in a different way than “gamers” … They are not attracted to the challenge or the mastery, they’ve attracted to the visuals and lack of difficulty.

    I believe these types of games are akin to gambling. The last time I went to Dave and Busters, you wouldnt believe the amount of adults i saw playing games of chance (not skill) for tickets. Exactly like a casino.

    • GreyEyedGhost@lemmy.ca
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      8 months ago

      One thing that I’ve realized about this generation of kids and people who didn’t grow up on tech but were forcibly introduced to it(millennials, gen x, boomers) is that they don’t want the game to be challenging or to reward skill.

      As a gen X who has been gaming for all my living memory, electronic gaming since I was 5, and gaming on computers since i was 10, I don’t think you have any clear idea what those generations are like. Certainly, there are groups that vastly prefer games of chance to games of skill, whether they be electronic or not, but I’ve seen those in every generation, just like I’ve seen the opposite.

    • Ottomateeverything@lemmy.world
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      8 months ago

      There’s a psychological phenomenon around this but I forget the name for it. But yes, there’s evidence that seeing someone play poorly, and thinking “oh that’s easy I could do that” actually does motivate you to want to do it. Like a weird “prove I’m better” self ego stroke sort of thing. And these ads very much are intentionally playing into that.

    • 31415926535@lemm.ee
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      8 months ago

      Additional facet: when I was younger, only super nerdy, tech people into coding and stuff played video games. Now tho, way more people playng phone games, video games. So games popping up to cater to people who aren’t super nerdy or into tech.

  • mommykink@lemmy.world
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    8 months ago

    Data harvesting. How many people just click “Accept” for every permission an app wants? It doesn’t matter if the people never open it or delete it right away, it only takes seconds for the app to scan all that data and send it off once it has access.

  • blazera@kbin.social
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    8 months ago

    The profit margins for selling a game are pretty high when you dont have to make the game.