Meta thought it would be the next big thing, so much that they renamed themselves “meta”. A lot of companies have been courting VR as a future big market, but we definitely haven’t seen it blow up like companies hoped it would. I wouldn’t say it’s a dead market, but I would definitely put it as more of a novelty than a mainstream success.
Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don’t think its good for society.
VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I’ve spent thousands of dollars on vr gear though so I don’t really mind if all VR games are niche since I like the janky indie games.
Turns out people want their instruments up to the task, not mimicking dubious sci-fi.
There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they’ll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.
“Not meeting companies hopes” and “not being mainstream” are two different things…
…and at the end you shift goal posts further to “mainstream success”.
It’s mainstream, just not as widely used as the people who write these articles want.
I doubt any corporate product is as popular as the corporation wants. That’s the point of corporations, they always want more, 100% usage wouldn’t be enough, that’s why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.
“Not meeting companies hopes” and “not being mainstream” are two different things…
I fully agree with that, I just don’t think it’s reached enough popularity with the public to be considered mainstream.
Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they’re still a rare novelty to most people.
Meta thought it would be the next big thing, so much that they renamed themselves “meta”. A lot of companies have been courting VR as a future big market, but we definitely haven’t seen it blow up like companies hoped it would. I wouldn’t say it’s a dead market, but I would definitely put it as more of a novelty than a mainstream success.
Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don’t think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I’ve spent thousands of dollars on vr gear though so I don’t really mind if all VR games are niche since I like the janky indie games.
A lot (if not most) of vr games can be played seated though.
Sure you might technically still be moving around but it’s easy enough on you that most people - even grandma, could play.
So I don’t see that as a barrier to mainstream.
Turns out people want their instruments up to the task, not mimicking dubious sci-fi.
There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they’ll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.
“Not meeting companies hopes” and “not being mainstream” are two different things…
…and at the end you shift goal posts further to “mainstream success”.
It’s mainstream, just not as widely used as the people who write these articles want.
I doubt any corporate product is as popular as the corporation wants. That’s the point of corporations, they always want more, 100% usage wouldn’t be enough, that’s why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.
I fully agree with that, I just don’t think it’s reached enough popularity with the public to be considered mainstream.
Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they’re still a rare novelty to most people.