Even gamers nexus’ Steve today said that they’re about to start doing Linux games performance testing soon. It’s happening, y’all, the year of the Linux desktop is upon us. ᕕ(ᐛ)ᕗ
Edit: just wanted to clarify that Steve from GN didn’t precisely say they’re starting to test soon, he said they will start WHEN the steam OS releases and is adopted. Sorry about that.
I think that is perfectly valid and I’ll happily recommend steamos to newcomers. I’m only a little worried about it being locked to flatpaks by default though. Hopefully that will change, but for most users it will be a good start.
locked to flatpaks by default makes sense long-term, I think.
Might be a little difficult in the beginning though.
I wouldn’t say SteamOS for new folks, tbh. Flatpaks are very different from the typical Linux flow.
The typical linux flow is not important to learn for most and flatpak is easier for the vast majority of people to understand and deal with
furthermore flatpak is rapidly becoming the typical linux flow
Locked to flatpaks? aren’t they worried about the disk space?
The marginal extra disk spaces used by flatpak really isn’t a concern for most users, much less valve. If you do everything in flatpak and your apps only use current runtime versions, the additional space used by flatpak is in the megabytes, since libraries like libc are going to be on your host no matter what.
One flatpak uses a lot of extra disk space, but for each additional flatpak you add to a system the disk space difference is much smaller because they share dependencies. When it’s system-wide for all user-installed packages, the difference is quite small.
I was under the impression the didn’t shared dependencies thus eating space.
They don’t share dependencies with the base system, but they do share dependencies with each other, so long as those dependencies are at the same version, which most of them are because flatpaks generally stay quite up to date.