Every day there’s more big job cuts at tech and games companies. I’ve not seen anything explaining why they all seam to be at once like this. Is it coincidence or is there something driving all the job cuts?

    • mozz@mbin.grits.dev
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      10 months ago

      Want to have a programming contest where speed is a factor?

      I actually looked this up, and the studies seem to agree with you. That one says a 55% increase in speed, and another says 126%.

      All I can really say is, I’d agree with the statement that a single 3-hour task isn’t real representative of the actual overall speedup, and my experience has been that it can be a lot more than that. It can’t replace the human who needs to understand the code and what needs to happen and what’s going wrong when it’s not working, but depending on what you’re doing it can be a huge augmentation.

      • MajorHavoc@programming.dev
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        10 months ago

        What you’re missing is that 95% of programming projects fail, and it’s never because the programmer didn’t code fast enough.

        Speed-up isn’t why I have a team instead of being a solo act.

        • rwhitisissle@lemmy.ml
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          10 months ago

          There’s also the pure reality that, yeah, it’s easier today to get a project off the ground than ever before, and AI is good at that, but you know what AI is absolute shit at? Modifying ludicrously cumbersome, undocumented, brutally hacked together legacy code and addressing technical debt - the two most common tasks of most actual software engineers.

          • MajorHavoc@programming.dev
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            10 months ago

            True.

            Good thing most companies aren’t stuck with ludicrously cumbersome, undocumented, brutally hacked together legacy code bases. /s

            I can’t even type that with a straight face.

            the two most common tasks of most actual software engineers.

            So true.